Artale F/P Arch Mage Guide
Magician → F/P Wizard → F/P Mage → F/P Arch Mage
Choose a job
Quick take
- The 4th job has 2 builds: Build 1 (Standard training), Build 2 (Plenty of mesos); pick by your situation and see "Skill build" for the order.
- After Lv.120 the main spot is Ulu Estate I/II, Centre of + Along the Ulu City (Singapore), about 4.8M–7M per 10 minutes solo.
- In Singapore the best report is Ulu Estate II: a median of about 7M per 10 minutes (5 reports, Lv.174–186).
Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.
What it plays like
- F/P trains by poisoning monsters 1–20 levels above you (Poison Breath in 2nd job, Poison Mist in 3rd), one of the fastest levelers — but it levels alone, so it doesn't suit players who want to party with friends.
- Poor gear still works and big spending feels weak; multi-part raid bosses and Meteor training eat potions. Artale raids specifically need mages to clear adds (like the dark orbs at normal Papulatus).
Stats
- Roll 4 STR / 4 DEX / 13 INT / 4 LUK if you can; job advancement needs Lv.8 and 20 INT. F/P goes full INT: poison takes a fixed % of monster HP regardless of magic attack, so HP is what matters early.
- From Lv.90, with good funds, switch to the equipment build (LUK = level + 2–3 to wield staves); on a budget, stay full INT with the Maple staff; with money, the mushroom staff plus dragon necklace.
Training in Singapore
| Map | Median EXP | Reports | Levels |
|---|---|---|---|
Ulu Estate II![]() ![]() | ~7M | 5 | 174–186 |
Ghost Ship 5![]() | ~3.5M | 1 | 165 |
EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.
- With poison and maxed Elquines: Central Way 2 about 2.5–3.5M, Ulu Estate II/I about 4.8–5.2M, City Centre plus Along the Ulu City about 6M; Estate I wants Big Bang maxed too.
- One player, with buffers (Holy Symbol, Hyper Body plus Power Crash, Haste plus Speed plus a Taunt finisher), poisoned City Centre plus Along the Ulu City from Lv.109 and reached 131 in about 12 hours (about 5.8M per 10 minutes at 109–126, 8.2M at 126–131). Accuracy is only 30% at 120, 60% at 125 and 85% at 131, so a Taunt user finishes kills; budget about 150M mesos.
Skill build
Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.
Beginner
- Artale's Three Snails uses no snail shells, so it carries you through the early levels.
- Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
Magician
SP 67- 1
Improving MP RecoveryLv.5/16 - 2
Improving MaxMP IncreaseLv.10/10 - 3
Energy BoltLv.1/20 - 4
Magic ClawLv.20/20 - 5
Improving MP RecoveryLv.16/16 - 6
Magic GuardLv.20/20
- Magic Claw has the most hits of any magician skill; keep it for event monsters later.
- If you want Magic Armor, reset Magic Guard to 3 or 5 and put the rest into Magic Armor.
F/P Wizard
SP 121- 1
TeleportLv.1/20 - 2
MP EaterLv.1/20 - 3
Fire ArrowLv.30/30 - 4
TeleportLv.20/20 - 5
Poison BreathLv.30/30 - 6
MeditationLv.20/20 - 7
MP EaterLv.20/20 - 8
SlowLv.1/20
- Fire Arrow drops to 75 attack but hits three monsters; Poison Breath now always poisons.
- Fire Arrow for three monsters, Poison Breath for one.
F/P Mage
SP 151- 1
Poison MistLv.28/30 - 2
Partial ResistanceLv.3/20 - 3
ExplosionLv.1/30 - 4
Element AmplificationLv.3/30 - 5
Spell BoosterLv.11/20 - 6
ExplosionLv.30/30 - 7
Element AmplificationLv.30/30 - 8
Element CompositionLv.30/30 - 9
Poison MistLv.30/30 - 10
Partial ResistanceLv.20/20
- SP is tight in 3rd job; you can do both training and bossing only from about Lv.103. Poison Mist 28 and 30 differ very little and both poison monsters down to a sliver, so 28 is enough.
- Element Resistance 3 cuts the Viking’s magic damage (skip it if you don’t fight Vikings); Element Amplification 3 is the prerequisite for Spell Booster, and Booster 11 gives +2 cast speed.
- Seal adds very little at Zakum (and costs two attacks to cast), so it is skipped.
- Element Amplification goes from 135% to 150% and became an active skill; Seal now lowers weapon defense by 10%.
F/P Arch Mage
- 1
Fire DemonLv.30/30 - 2
Meteor ShowerLv.1/30 - 3
ElquinesLv.30/30 - 4
ParalyzeLv.30/30 - 5
Maple WarriorLv.9/30 - 6
Big BangLv.30/30 - 7
Meteor ShowerLv.30/30
- Build 1: SP is very short at Lv.120, so take Elquines and Ifrit first for training; poison training at Central Road II is very efficient. Adjust if a raid needs Meteor Shower.
- Build 2: Meteor Shower straight to 30 makes two-shots without Element Amplification much easier; with Magic Crash, two-shotting butterflies needs only 920 magic attack. Past 15, go straight to 30, since the MP cost is the same.
- Ifrit is manual-cast only and easy to forget, so take it to 10+ at once; Infinity comes after everything above (1 early for field bosses). Maple Warrior 9 or 19 both work; take it early if your Zakum party has no one casting it.
- When resetting, you can drop either Fire Demon or Explosion from 3rd job; keep Element Resistance for bosses. Paralyze beats Fire Demon 30 from level 4 on regular monsters and level 2 on bosses.
- Paralyze goes 210 → 280 attack with +1 speed and +10% boss damage; Meteor adds paralysis while it is below Paralyze's level.
Leveling route
Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.
- 1–10Lv
Maple Island quests (advance at about Lv.10)
Three Snails 3 and Nimble Feet 3 before advancing; throw snails at Orange Mushrooms until 14.
- 14–27Lv
Energy Bolt at 14; buy the Lv.8 wand (2,000 mesos in Ellinia).
- 27–35Lv
- 35–40Lv
- 40–47Lv
Moon Bunnies are fire-weak and drop Helmet DEX 60% and Shoe for Jump 10%.
- 47–53Lv
Drops Glove ATT 60% and Earring LUK 60%.
- 53–65Lv
Grupins make money; the wolves give the most EXP. Save 30M mesos for potions before 65.
- 65–79Lv
the "blue ship" / "green ship" maps (player nicknames)
Poison Breath training, the most expensive stretch; save EXP coupons for this.
- 79–90Lv
Poison Mist is cheaper from here; Vikings bankrupt you without a lucky drop, Phantom Watches give the best EXP.
- 90–125Lv
Nest of a Dead Dragon (poison two Skelegon maps)
From Lv.90 you can poison two Skelegon maps — only when they're empty, and give way if someone wants one.
- 95–200Lv
Singapore, Central Way 2
Poison plus maxed Elquines, about 2.5–3.5M, with valuable drops.
- 140–200Lv
Ulu Estate I/II, Centre of + Along the Ulu City (Singapore)
Estate II/I about 4.8–5.2M (Estate I wants Big Bang maxed and is quieter); City Centre plus Along the City about 6M. Player reports for Estate II have a median around 7M (Lv.174–186).
Gear
- Full INT from 1 to 90: Zakum branch at 30 → Maple staff at 64, a clean sauna robe, the Maple magician shield, Zakum helmet, Maple cape, work gloves and Lv.26 blue shoes (+3 speed).
- Equipment build from 90: the Lv.92 mushroom staff, a 78/88 overall, and dual-stat 70–90 gloves and shoes. At 120 in the Temple of Time: the Lv.118 enhanced wand (cheap aquamarines, 2 less magic attack than the 120 staff for far less money) plus growth gloves and shoes; a 98/108 overall with LUK scrolls.
Tips
- Pet potion setup: HP for zero overheal = the monster's max hit + the potion's heal. Typical hits: blue ship about 1,100, green ship 1,300, Vikings 1,500 (with Element Resistance 3), Phantom Watch 1,800, Skelegons 2,200 touch / 3,200 magic, Jr. Newties 1,700–3,100.
- Cheap potions: grilled eel 1,000 HP (Omega Sector, 1,045), ramen 1,500 HP (Japan shrine, 1,600), chicken rice 2,200 HP (Singapore, 2,200), cheese 4,000 HP (Night Market, 4,500); mineral water 800 MP (Omega Sector, 1,567); cherry pie 2,000 HP and MP (New Leaf City, 3,000, manual only).
- Normal Papulatus: each dark orb left alive costs 15 seconds; without a Paladin's Magic Crash, two-shotting the orbs needs 820 magic attack.
References
Job guides and leveling
- TWTaiwan Discord: F/P Arch Mage guide (by Pee, updated Sep 2026)
- TWBahamut: magician 1st–2nd job guide by 呆小笨 (May 2025)
- TWBahamut: magician 3rd job skills and gear by 呆小笨 (Jun 2025)
Skill builds
- TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
- TWBahamut (t2526369pika): I/L Arch Mage guide, May 2026 version
- TWBahamut: Artale magician 1st and 2nd job guide (2025-05-16)
- TWTaiwan Discord: F/P Arch Mage guide (4th job section updated 2026-09-16)
Singapore
- TWTaiwan Discord: F/P Arch Mage guide (by Pee, updated Sep 2026)
- TWBahamut: F/P leveling in Singapore with test data (2026-09-29)
- TWBahamut: player-reported Singapore training stats by job (2026-09-20)
Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.
Hero
Paladin
Dark Knight
I/L Arch Mage
Bishop
Bowmaster
Marksman
Night Lord
Shadower
Buccaneer
Corsair




























