Artale Hero Guide
Swordman → Fighter → Crusader → Hero
Choose a job
Quick take
- The 4th job has 2 builds: Build 1 (Power Stance first), Build 2 (Monster Magnet first); pick by your situation and see "Skill build" for the order.
- After Lv.120 there are 4 places to train (1 of them work with a party); the best reported EXP is Ulu Estate I/II, Entrance / Centre of / Along the Ulu City, about 4M–5M per 10 minutes solo.
- In Singapore the best report is Central Way 2: a median of about 4.3M per 10 minutes (1 report, Lv.145).
Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.
What it plays like
- A melee job that gets hit a lot: wear defensive gear, and value speed even more (Iron Body, overalls, speed pills, snow shoes and the Skull Helmet all add speed).
- By late 3rd job you juggle six buffs, so the pet auto-buff skill is strongly recommended.
Stats
- Shared by warriors: start with 4 INT and 4 LUK, job advancement needs 35 STR; the rest goes into STR, with DEX only as needed to hit your target monsters (1 DEX = 0.8 accuracy, 1 LUK = 0.5). 35 DEX is enough until Lv.70 if you don't fight above your level.
Training in Singapore
| Map | Median EXP | Reports | Levels |
|---|---|---|---|
Ulu Estate II![]() ![]() | ~4.2M | 3 | 171–177 |
Central Way 2![]() ![]() ![]() ![]() | ~4.3M | 1 | 145 |
Ghost Ship 1![]() | ~3.7M | 1 | 155 |
Ghost Ship 6![]() | ~3.25M | 2 | 164–177 |
Along the Ulu City![]() ![]() | ~4M | 1 | 174 |
EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.
- A warrior's tests: with modest gear, Ghost Ship 6; with strong gear, Ulu Estate II. On Along the Ulu City, a figure-eight route (jump to the middle layer in the center, drop to the bottom at both ends, skip the top) avoids the ropes and suits short-legged jobs — similar EXP, much more comfortable.
- Since the 9/29 update Monster Magnet can pull the Slygies on Ulu Estate II; before that many Heroes moved to Along the Ulu City.
Skill build
Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.
Beginner
- Artale's Three Snails uses no snail shells, so it carries you through the early levels.
- Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
Swordman
SP 61- 1
Improving HP RecoveryLv.5/16 - 2
Improving Max HP IncreaseLv.10/10 - 3
Power StrikeLv.1/20 - 4
Slash BlastLv.20/20 - 5
EndureLv.3/8 - 6
Iron BodyLv.19/20 - 7
Power StrikeLv.4/20
- Artale maps spawn densely, so the area skill Slash Blast beats single-target Power Strike; max Slash Blast first.
- Iron Body gives +10 speed in Artale; level 19 is enough (19 and 20 only differ in duration).
- HP Recovery and Endure also work while moving.
Fighter
SP 121- 1
Sword MasteryLv.19/20 - 2
Sword BoosterLv.6/20 - 3
Final Attack : SwordLv.30/30 - 4
Power StrikeLv.20/20 - 5
Power GuardLv.30/30 - 6
RageLv.20/20
- With an axe, take the axe versions (Axe Mastery, Axe Booster, Final Attack: Axe).
- Mastery to 19 first, since damage swings a lot; Booster 6 lasts a minute (1 is enough with a pet auto-buff).
- Artale removed the damage drop-off when Final Attack hits several monsters, so it is worth maxing.
- Power Guard lasts five minutes in Artale and saves a lot of potions.
Crusader
SP 151- 1
Combo AttackLv.1/30 - 2
Coma: SwordLv.11/30 - 3
Combo AttackLv.30/30 - 4
Coma: SwordLv.30/30 - 5
Panic : SwordLv.30/30 - 6
Armor CrashLv.20/20
- Combo Attack goes from 140% to 150% in Artale and stacks 5 orbs from level 1, making Crusader one of the strongest 3rd jobs.
- Armor Crash became a self buff: ignore 5% of a monster's weapon defense.
- 11 points left to spend as you like. Use the axe versions with an axe.
Hero
- 1
RushLv.1/30 - 2
Advanced Combo AttackLv.1/30 - 3
Power StanceLv.1/30 - 4
BrandishLv.30/30 - 5
Advanced Combo AttackLv.30/30 - 6
Power StanceLv.30/30 - 7
Maple WarriorLv.9/30 - 8
Monster MagnetLv.30/30 - 9
AchillesLv.30/30 - 10
EnrageLv.30/30
- Start with Rush 1 (pushes monsters) and Advanced Combo 1 (the basic boost); while leveling Brandish, put 1 into Power Stance for the pet to cast.
- Brandish hits 1 / 2 / 3 monsters from level 1 / 11 / 21; get it to 30 as fast as you can. Advanced Combo has 10 orbs at 25, and 25 → 30 only adds 5% (210% → 215%).
- Leafre maps (solo Skelegons, party Jr. Newties) are small, so Monster Magnet can’t shine and Build 1 maxes Power Stance first. In Artale, Monster Magnet at 30 always triggers and reaches 300 instead of 200, so take it to 30 or not at all. Build 2 goes for Magnet 30 right after Brandish 30, which makes training absurdly fast.
Leveling route
Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.
- 1–14Lv
Maple Island and job quests
- 14–25Lv
the empty house in Henesys
Drops Shoe for Jump 10%; do the Ellinia 99-kill board quests (Green, Horny, Zombie Mushrooms, Fire Boars). Throw snails until Lv.16, then Slash Blast.
- 25–35Lv
Drops the Lv.35 Lionheart.
- 35–42Lv
East Rocky Mountain VI
- 35–50Lv
Ludibrium Party Quest
The fastest with a party; 15 runs for the glasses.
- 45–50Lv
- 51–70Lv
Less EXP than Orbis PQ EXP runs, but it makes money.
- 51–70Lv
Orbis PQ EXP runs
The best EXP, but no money.
- 71–100Lv
Pirate PQ, Romeo & Juliet PQ
Do Romeo & Juliet at 71–85 for the necklace; the Pirate PQ hat is the best hat before the Zakum helmet.
- 71–82Lv
For money.
- 70–90Lv
Taipei 101 Celebrity Avenue (CD monsters)
Solo training at Lv.70–80 is slow for 3rd job warriors; step back a map if needed. South Celebrity Avenue gets easier on accuracy from 76.
- 90–120Lv
Deep Sea Gorge II fish houses; Blue Wyvern's Nest
Fish houses make money (about 129 accuracy); Blue Wyverns need about 141 and lose money.
- 110–150Lv
Leafre, Nest of a Dead Dragon (Skelegons)
Leafre maps are small, so max Power Stance before Monster Magnet.
- 110–150Lv
- 140–200Lv
Temple of Time, Road to Oblivion 1–6
Solo and profitable. Accuracy: Monks 150, Trainees 158, Guardians 165, Chief Guardians 173.
- 125–165Lv
Singapore, Central Way 2
Touch damage only, no magic, so cheap on potions; solo or a group of 2–3.
- 140–190Lv
Singapore, Ghost Ship 1/2/5/6
Small, dense and easier to find empty, but monsters hit hard.
- 150–200Lv
Ulu Estate I/II, Entrance / Centre of / Along the Ulu City
Ghost Ship 6 with modest gear, Ulu Estate II with strong gear; on Along the City, a figure-eight route (middle layer up in the center, bottom at both ends, skip the top) avoids the ropes.
Gear
- Sky-blue overall from Lv.25 to 70 (pants can take jump scrolls); snow shoes +7 speed at 30; Skull Helmet with helmet DEX scrolls at 42.
- Highland Blade with accuracy scrolls at 35; a 5 ATT warrior glove from the auction; any cape with 5+ STR.
- At Lv.70, the Fire katana (fastest speed). Before 70, only the glove and weapon matter; plain gear is fine elsewhere.
References
Job guides and leveling
- TWTaiwan Discord: Hero leveling guide (May 2025, from the author's Global server run)
- TWTaiwan Discord, Hero channel pin (updated Aug 2025)
- TWBahamut: warrior 1st–2nd job guide by 呆小笨 (May 2025)
- TWBahamut: warrior 3rd job skills and gear by 呆小笨 (Jun 2025)
- TWGoogle Slides: Artale Dark Knight diary (by Blantica, updated 2026-08-08)
Skill builds
- TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
- KRDC Artale gallery: Thoughts on Hero (2024-10-15)
- KRDC Artale gallery: Hero guide (2024-07-11)
- TWTaiwan Discord, Hero channel pin: 1st–4th job builds (updated 2025-08-29)
- TWBahamut: where to get Artale 4th job skill books (2025-12-27)
Singapore
- TWBahamut: Singapore solo maps for warriors, with replies (2026-09-15, updated 09-29)
- TWBahamut: player-reported Singapore training stats by job (2026-09-20)
Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.
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Dark Knight
F/P Arch Mage
I/L Arch Mage
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Night Lord
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