Artale Bishop Guide
Magician → Cleric → Priest → Bishop
Choose a job
Quick take
- The 4th job has 2 builds: Build 1 (Damage build (before the Angel Ray 30 book)), Build 2 (After getting the Angel Ray 30 book); pick by your situation and see "Skill build" for the order.
- After Lv.120 there are 3 places to train (1 of them work with a party); the best reported EXP is Ghost Ship 2, Ulu Estate II (Singapore), about 4M–7.57M per 10 minutes solo.
- In Singapore the best report is Ulu Estate II: a median of about 6.1M per 10 minutes (6 reports, Lv.167–200).
Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.
What it plays like
- Heal damages undead in 2nd job — the key to cheap Cleric training — but 30–70 is a long grind on undead. Put your first 3rd job point into Shining Ray to leave the undead maps.
- 4th job training and event farming lean on Genesis, but Artale raised its MP cost a lot; at Zakum and Horntail the Bishop plays as damage.
Stats
- Start full INT like any magician (4/4/13/4); Lv.8 and 20 INT to advance. Early full INT needs only the Icarus Cape, Skull Helmet, sauna robe and Yellow Umbrella (the budget endgame weapon at 40).
- Switch to the equipment build later (around 58 or 68): LUK = level + 3.
Training in Singapore
| Map | Median EXP | Reports | Levels |
|---|---|---|---|
Ulu Estate II![]() ![]() | ~6.1M | 6 | 167–200 |
Ghost Ship 2![]() | ~4.55M | 6 | 165–193 |
Nest of a Dead Dragon![]() ![]() | ~3.7M | 12 | 151–183 |
Central Way 2![]() ![]() ![]() ![]() | ~3.5M | 5 | 155–175 |
Ghost Ship 5![]() | ~5M | 1 | 167 |
Centre of Ulu City![]() | ~6M | 1 | 188 |
Along the Ulu City![]() ![]() | ~5.5M | 1 | 186 |
EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.
- Singapore is rough on Bishops: the most common Bishop report is still Skelegons (12 reports, median about 3.7M). Ulu Estate II and Ghost Ship 2 give more EXP, but reported potion costs are often 5–8M per hour.
Skill build
Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.
Beginner
- Artale's Three Snails uses no snail shells, so it carries you through the early levels.
- Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
Magician
SP 67Same as the Arch Mage (F/P) 1st job.
- 1
Improving MP RecoveryLv.5/16 - 2
Improving MaxMP IncreaseLv.10/10 - 3
Energy BoltLv.1/20 - 4
Magic ClawLv.20/20 - 5
Improving MP RecoveryLv.16/16 - 6
Magic GuardLv.20/20
- Magic Claw has the most hits of any magician skill; keep it for event monsters later.
- If you want Magic Armor, reset Magic Guard to 3 or 5 and put the rest into Magic Armor.
Cleric
SP 121- 1
TeleportLv.1/20 - 2
MP EaterLv.1/20 - 3
HealLv.30/30 - 4
TeleportLv.20/20 - 5
BlessLv.20/20 - 6
MP EaterLv.20/20 - 7
InvincibleLv.20/20 - 8
Holy ArrowLv.11/30
- Heal damages up to six undead monsters; Holy Arrow hits one.
- Angel Ray replaces Holy Arrow after 4th job, so support players can skip it.
Priest
SP 151- 1
Shining RayLv.1/30 - 2
DispelLv.3/20 - 3
Holy SymbolLv.30/30 - 4
Mystic DoorLv.1/20 - 5
Shining RayLv.30/30 - 6
Summon DragonLv.30/30 - 7
DispelLv.20/20 - 8
Mystic DoorLv.20/20 - 9
Elemental ResistanceLv.20/20
- Holy Symbol's solo EXP bonus goes from 110% to 125%; Shining Ray 105 → 118; Doom now weakens monster attack and speed.
- For support, Summon Dragon 15 is enough as the 4th job prerequisite (Bahamut replaces it).
Bishop
- 1
Maple WarriorLv.9/30 - 2
Big BangLv.30/30 - 3
GenesisLv.10/30 - 4
ResurrectionLv.1/10 - 5
InfinityLv.1/30 - 6
BahamutLv.30/30
- This build treats the Bishop as a damage dealer for Zakum (Lv.135+ recommended): Big Bang is the main skill and does full damage at 70–80% charge; take Bahamut as high as you can. Resurrection 1 is enough: Artale made it a 2-second shield against lethal damage with a long cooldown.
- Angel Ray is single-target; don’t reset into it until you have its 30 book, then swap it with Big Bang.
- Training and event farming mostly rely on Genesis, but its MP cost is much higher in Artale (2100 → 3200 at 1, 4000 → 7000 at 20, 3500 → 6500 at 30); it usually pays off only around Lv.160, when Genesis 30 one-shots Skelegons, and the potion cost is heavy.
Leveling route
Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.
- 1–13Lv
Maple Island quests, then Grendel's quests after advancing
- 13–21Lv
Pick monsters you kill in one or two hits.
- 21–35Lv
or Kerning PQ
Skip Jr. Wraiths until Heal is higher.
- 35–50Lv
or Ludibrium PQ
Heal Jr. Wraiths from 37; Zombie Lupins or Platoon Chronos from 43, nearly potion-free once MP Eater is high. Wraiths at 48–50 need pulling and jump-healing; avoid the area below the subway bats.
- 51–70Lv
or Orbis PQ
Skeletons at Military Camp 1 and Coolie Zombies at Forest of the Dead 2 from 54 — the slowest stretch.
- 70–87Lv
Death Teddy parties
From 76, Death Teddy parties are your main EXP; settle loot before taking a support slot. With Magic Resistance you can solo them (about 1,350 HP without it).
- 87–120Lv
Phantom Watch parties
Parties make 400k+ per 10 minutes; soloing needs high Magic Resistance and 1,600–1,700 HP of buffer.
- 120–200Lv
Nest of a Dead Dragon (Skelegons)
Even with Singapore open, the most common Bishop report is still Skelegons (median about 3.7M, Lv.151–183); Genesis pays off around 160, when Genesis 30 one-shots them.
- 110–150Lv
- 155–200Lv
Singapore, Central Way 2
Median report about 3.5M, but Genesis often costs about 5M per hour.
- 165–200Lv
Pac PinkyLv.132
SlimyLv.135
Selkie Jr.Lv.133
Mr. AnchorLv.136
BerserkieLv.142
VeetronLv.144
SlygieLv.146
PetrifighterLv.148
MontrecerLv.147Ghost Ship 2, Ulu Estate II (Singapore)
Ghost Ship 2 median about 4.55M and Estate II about 6.1M, but reported potion costs are often 5–8M per hour.
Tips
- Heal hits harder per target with fewer targets, but total damage is still higher on more (target factor: 1 → 6, 2 → 4, 3 → 3.17, 4 → 2.75, 5 → 2.5, 6 → 2.33).
- Genesis pays off around Lv.160, when Genesis 30 one-shots Skelegons; before that, training is very potion-heavy.
References
Job guides and leveling
- TWTaiwan Discord: Bishop guide (Jun 2025)
- TWBahamut: notes on Bishop (2026-09-25)
- TWBahamut: magician 1st–2nd job guide by 呆小笨 (May 2025)
- TWBahamut: magician 3rd job skills and gear by 呆小笨 (Jun 2025)
Skill builds
- TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
- TWBahamut (t2526369pika): I/L Arch Mage guide, May 2026 version
- TWBahamut: Artale magician 1st and 2nd job guide (2025-05-16)
- TWBahamut: Bishop skill build question and replies (2026-02-12)
- TWBahamut: Bishop guide to the later bosses (2025-08-17)
- TWBahamut: notes on Bishop (2026-09-25)
Singapore
- TWBahamut: player-reported Singapore training stats by job (2026-09-20)
- TWBahamut: notes on Bishop (2026-09-25)
Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.
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F/P Arch Mage
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