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Artale Night Lord Guide

Rogue → Assassin → Hermit → Night Lord

Choose a job

Quick take

Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.

What it plays like

  • LUK is the main stat and DEX the secondary; about 5 LUK per attack. Maple Warrior only boosts AP you put in yourself, so let gear carry DEX and put AP into LUK.
  • Many also raise one as a Haste buffer (more drops and mesos for the party), using parties to reach Lv.77 quickly.

Stats

  • Lv.10 and 25 DEX to advance; then mostly LUK, with DEX from gear (scrolls give more DEX per slot and it doesn't go to waste when you swap).
  • Claw speed: Lv.30+ claws are Fast (4) and the Wolf's Fang is Faster (3); until Claw Booster, use it and skip the 35 and 40 claws.

Training in Singapore

MapMedian EXPReportsLevels
Ulu Estate II
~4.5M6167–182
Ghost Ship 6
~3.5M2163–164
Central Way 2
~2M1132

EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.

Skill build

Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.

Beginner

Beginner

  1. 1Three SnailsLv.3/3
  2. 2RecoveryLv.3/3
  • Artale's Three Snails uses no snail shells, so it carries you through the early levels.
  • Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
1st job

Rogue

SP 61
  1. 1Lucky SevenLv.1/20
  2. 2Nimble BodyLv.3/20
  3. 3Keen EyesLv.8/8
  4. 4Lucky SevenLv.20/20
  5. 5Nimble BodyLv.20/20
  6. 6Dark SightLv.13/20
  • Early resources are thin and trading opens at Lv.30, so you rely on Three Snails until about Lv.17 before affording a claw and stars.
  • Disorder became an attack and defense debuff that works on bosses, so you will max it later; Dark Sight lasts 10 s; Double Stab goes 140% → 160%.
  • Or end with Dark Sight 1 and Disorder 12 instead.
2nd job

Assassin

SP 121
  1. 1Claw MasteryLv.3/20
  2. 2Critical ThrowLv.1/30
  3. 3Claw MasteryLv.5/20
  4. 4Claw BoosterLv.3/20
  5. 5Critical ThrowLv.30/30
  6. 6HasteLv.20/20
  7. 7Claw MasteryLv.20/20
  8. 8Claw BoosterLv.20/20
  9. 9DisorderLv.20/20
  10. 10Dark SightLv.20/20
  • This is the attack-first build; the other common order takes Haste 20 first, then Mastery, Booster and Lucky Seven, ending with Drain 30.
3rd job

Hermit

SP 151
  1. 1AvengerLv.5/30
  2. 2Flash JumpLv.1/20
  3. 3Shadow PartnerLv.30/30
  4. 4AvengerLv.30/30
  5. 5Flash JumpLv.20/20
  6. 6AlchemistLv.20/20
  7. 7Meso UpLv.20/20
  • Spend the rest as you like, e.g. Shadow Web 1 and Shadow Meso 30.
  • Meso Up goes 50% → 60% in Artale, and Shadow Meso can hit monsters immune to weapon damage.
4th job

Night Lord

Build 1Triple Throw first (Jr. Newtie parties and bosses)
  1. 1Triple ThrowLv.1/30
  2. 2Venomous StarLv.1/30
  3. 3Shadow StarsLv.1/30
  4. 4Triple ThrowLv.30/30
  5. 5Venomous StarLv.30/30
  6. 6Maple WarriorLv.9/30
  7. 7TauntLv.30/30
  8. 8Ninja StormLv.25/30
  9. 9Shadow StarsLv.11/30
  • Before Oblivion 4/6 you mostly party at Jr. Newties, so max Triple Throw first. A sample progression: Triple Throw 28 at Lv.129; Triple Throw 30 and Venom 29 at 139; Maple Warrior 8 at 142; at 162 Triple Throw 30, Venom 30, Spirit Javelin 5 or 11, Maple Warrior 9, Taunt 30 and Ninja Storm 25 or 19.
  • Build 2 is for well-geared players who skip raids and field bosses and solo with their own Sharp Eyes and Holy Symbol: ideally reset at Lv.145 for Oblivion 4/6. Triple Throw 1 already beats Lucky Seven, Spirit Javelin 1 is plenty, and Ninja Storm 7 pushes three monsters. Oblivion captains hit for about 4,000 magic damage, so a low level can die to two hits.
  • At Lv.145 you usually only do Zakum, and Triple Throw 1 is enough; Hard Papulatus parties rarely take players below 150.
  • Triple Throw gains 1% mastery per 77 LUK; Spirit Javelin became +10% boss damage; Venom's chance goes 30% → 40%; Taunt and Holy Symbol EXP now add instead of multiply.

Leveling route

Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.

  1. 10–23Lv
    Solo

    Snails until about Lv.17, when you can afford a claw and stars. Bubblings drop the Fish Spear and Cape INT 100%.

  2. 20–35Lv
    SoloParty
  3. 30–40Lv
    Solo
  4. 35–50Lv
    SoloParty

    or Ludibrium PQ

    Master Chronos drop Tobi stars; they're Lv.60-something with Lv.50-ish stats, a popular grind toward 3rd job.

  5. 51–77Lv
    Party

    Orbis PQ → Pirate PQ → Romeo & Juliet PQ

    The fast route: Ludibrium PQ to 51 → Orbis PQ to 55 → Pirate PQ to 71 → Romeo & Juliet to 77.

  6. 77–117Lv
    SoloParty

    CD maps (best as a pair) → fish houses

    Fish houses once you two-shot big CDs without Sharp Eyes and break a house in 4–5 hits with it; Lucky Seven for houses, Avenger for crowds.

  7. 110–131Lv
    Party

    shark parties, Skelegon leeching

    From 117 the fish houses no longer trigger the aura.

  8. 120–145Lv
    Party

    Jr. Newtie parties

    Max Triple Throw and party at Jr. Newties; start the Temple of Time 999 quests from 130.

  9. 130–165Lv
    Party~2M–4M/10 min

    Singapore, Central Way 2

    Night Lords mostly party here (every group has Sharp Eyes).

  10. 145–200Lv
    Solo

    solo Road to Oblivion 4/6

    With your own Sharp Eyes and Holy Symbol and no raids, reset at 145 and solo; Chief Guardians hit for about 4,000 magic damage.

  11. 140–190Lv
    Solo~3M–4M/10 min

    Singapore, Ghost Ship 1/2/5/6

    Ghost Ship 6 reports about 3–4M (Lv.163).

  12. 150–200Lv
    Solo~3M–5M/10 min

    Ulu Estate I/II, Entrance / Centre of / Along the Ulu City

    Estate II median about 4.5M (Lv.167–182); needs plenty of HP.

Gear

  • Lv.1–30: a claw and work gloves (glove ATT scrolls), +2 speed rubber boots at 11, the Wolf's Fang at 25 (7 claw ATT 100% scrolls, 70k from the Kerning swamp NPC) and the brown hat (+3 LUK).
  • Lv.31–70: the green hat (+3 DEX), the blue suit at 35 (overall DEX 100%), the Icarus avoid cape at 42, Lv.60 claw and suit, the Lv.70 armor. Use snowflake weather (+20 attack) when training, or at least takoyaki from the Japan shrine (+8).

Tips

  • In Artale, Meso Explosion ignores physical immunity — exactly what Papulatus's orb bombs have — so it's taken for Papulatus.

References

Job guides and leveling

  1. TWTaiwan Discord: Night Lord all-round guide (Apr 2025, no longer updated)
  2. TWTaiwan Discord, Night Lord channel: leveling guide and Oblivion 4/6 build (Aug–Sep 2026)
  3. TWBahamut: thief 1st–2nd job guide by 呆小笨 (May 2025)
  4. TWBahamut: thief 3rd job skills and gear by 呆小笨 (Jun 2025)
  5. TWBahamut (噗貓): Night Lord guide, 4th job version (Jan 2026)

Skill builds

  1. TWBahamut (t2526369pika): Night Lord guide, 4th job version
  2. TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
  3. TWTaiwan Discord, Night Lord channel: build for Oblivion 4/6 with Sharp Eyes and Holy Symbol (2026-08-16)
  4. TWBahamut: Night Lord skill build, replies (2025-12-24)

Singapore

  1. TWBahamut: Singapore solo maps for Buccaneer and Night Lord, replies (2026-09-24)
  2. TWBahamut: player-reported Singapore training stats by job (2026-09-20)

Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.