Artale Buccaneer Guide
Pirate → Brawler → Marauder → Buccaneer
Choose a job
Quick take
- The 4th job has 2 builds: Build 1 (Lv.120–132: Dragon Strike), Build 2 (After the reset at Lv.132: Snatch); pick by your situation and see "Skill build" for the order.
- After Lv.120 there are 4 places to train (1 of them work with a party); the best reported EXP is Ulu Estate I/II, Entrance / Centre of / Along the Ulu City, about 5M–5.5M per 10 minutes solo.
- In Singapore the best report is Along the Ulu City: a median of about 5.43M per 10 minutes (2 reports, Lv.157–190).
Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.
What it plays like
- Early 4th job (Lv.120–132) is weak; get through it with Dragon Strike, then reset into Snatch at 132. Speed Infusion is a party attack-speed buff, so many parties look for Buccaneers.
Stats
- Start with 4 INT and 4 LUK; 20 DEX to advance at 10. Keep DEX = level until 40, then set it by gear and accuracy, usually 40–60.
- Skip the Lv.15, 25, 35 and 40 knuckles (one speed tier slower).
Training in Singapore
| Map | Median EXP | Reports | Levels |
|---|---|---|---|
Along the Ulu City![]() ![]() | ~5.43M | 2 | 157–190 |
Centre of Ulu City![]() | ~5.1M | 2 | 165–184 |
Central Way 2![]() ![]() ![]() ![]() | ~3M | 1 | 132 |
EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.
- Buccaneer EXP ranking: Ulu Estate II > City Centre ≥ Estate I = Entrance > Along the City > Central Way 2 > Ghost Ship 6 = Oblivion > Skelegons; lower-level Buccaneers go to Central Way 2 or Ghost Ship 6.
- Before the 9/29 update Snatch couldn't pull the Slygies on Estate II, so early reports are from the City Centre and Along the City. Along the City works from about 5,000 base range; monsters respawn fast but hit hard, so hand-heal on top of pet potions; finish the last one with Demolition to keep energy full.
Skill build
Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.
Beginner
- Artale's Three Snails uses no snail shells, so it carries you through the early levels.
- Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
Pirate
SP 61- 1
Sommersault KickLv.1/20 - 2
DashLv.10/10 - 3
Sommersault KickLv.20/20 - 4
Bullet TimeLv.20/20 - 5
Flash FistLv.11/20
- Brawlers need 20 DEX to advance; with no money for a weapon, Three Snails two-shots Orange Mushrooms, and a Brawler needs about 3,000 mesos for gear.
- Dash lasts 150 s instead of 20 in Artale, but gives 15 speed instead of 30 and 5 jump instead of 10.
Brawler
SP 121- 1
Corkscrew BlowLv.1/20 - 2
Backspin BlowLv.1/20 - 3
Improve MaxHPLv.10/10 - 4
Knuckler MasteryLv.19/20 - 5
Knuckler BoosterLv.6/20 - 6
Backspin BlowLv.20/20 - 7
Corkscrew BlowLv.20/20 - 8
Flash FistLv.20/20 - 9
Knuckler BoosterLv.20/20
- Corkscrew Blow and Backspin Blow at 1 first make gathering monsters easy; going back for Flash Fist is your bossing until 4th job. 23 points left.
- Backspin Blow has less end lag; Knuckle Mastery adds 10% boss damage.
Marauder
SP 151- 1
Energy ChargeLv.1/40 - 2
Energy BlastLv.30/30 - 3
Stun MasteryLv.20/20 - 4
Energy ChargeLv.40/40 - 5
TransformationLv.1/20 - 6
ShockwaveLv.30/30 - 7
TransformationLv.20/20
- Energy Charge builds energy into a bubble that buffs attack, accuracy and avoid; Energy Blast needs the charge and one-shots CDs right after advancing, so take it high first.
- Stun Mastery crits on stunned monsters, painful with Backspin's sure stun; Transformation must be maxed for 4th job Super Transformation. Shockwave hits hard but is slow; take Energy Drain instead if you dislike it.
- Energy Charge charges faster, Energy Blast has no end lag, and Transformation lasts 240 s instead of 120.
Buccaneer
- Use Dragon Strike to get through Lv.120–132, then reset into Build 2 at Lv.132. Barrage 1 was for Hard Papulatus; since the 2026/3/5 buff-freeze item (keeps buffs on revive), you can skip it.
- Snatch hits 2 / 3 / 4 / 5 / 6 monsters at levels 1–6 / 7–12 / 13–18 / 19–24 / 25–30; Dragon Strike hits 4 / 5 / 6 at 1–10 / 11–20 / 21–30. Skelegon EXP per 10 minutes: Dragon Strike 30 about 1.8M, Snatch 17 about 1.9M, 20 about 2.1M, 30 about 2.5M.
- After Snatch and Demolition: Maple Warrior 9; max Time Leap to keep the Horntail buff; max Speed Infusion to save potions or recasts (its effect doesn’t scale, only the duration does; 110 s at level 1). With the Temple of Time open, spare SP can go back into Dragon Strike (for finishing Oblivion captains).
- Some skip the reset: Super Transformation 1 and Speed Infusion 1 at Lv.120, then Snatch 13 → Time Leap 1 → Super Transformation 20 → Snatch 30. But there is almost nowhere to train before Snatch 13, so it isn’t recommended.
- Note Artale’s changes: Energy Orb needs no energy but hits three monsters instead of six; Snatch gained a stun; Dragon Strike has no end lag; Time Leap works only five minutes after login; Dragon Strike, Corkscrew and Backspin can be used while super-transformed.
Leveling route
Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.
- 1–20Lv
the instructor's training quests (4 stages)
Brawlers need 3,000 mesos for gear; if the empty house is full, try the Henesys western forest.
- 20–30Lv
Blue Mushrooms drop potions, usually covering your costs.
- 30–40Lv
- 40–60Lv
Ludibrium PQ from 45, Orbis PQ EXP runs from 51
Around 55: Pirate PQ, Wild Kargo, the wolves or Mixed Golems.
- 60–90Lv
Taipei 101 (South Celebrity Avenue CDs), Pirate PQ
CDs at 70–90 in 3rd job.
- 90–120Lv
fish houses (Deep Sea Gorge II) → sharks from 100 (The Grave of a Wrecked Ship)
Energy Orb should hit four; step back a map if damage falls short.
- 115–132Lv
Skelegons, fish houses, Blue Wyverns
The weak stretch: Skelegons with money (about 1.8M with Dragon Strike 30), fish houses to save, Wyverns in between (better as a duo).
- 132–160Lv
Skelegons (Snatch)
After Snatch at 132, Skelegons with a Haste buffer usually turn a profit: Snatch 17 about 1.9M, 20 about 2.1M, 30 about 2.5M.
- 110–150Lv
Jr. Newtie parties
About 80–90% of Skelegon EXP, but easier on the hands and fine without buffers.
- 132–165Lv
Singapore, Central Way 2 and Ghost Ship 6
Where lower-level Buccaneers go; Central Way 2's layout is awkward (no jump attacks on one floor).
- 140–200Lv
Road to Oblivion 4/6
4M+ per 10 minutes is good (5,605 range with Holy Symbol and Speed Infusion: about 4.37M).
- 150–200Lv
Ulu Estate I/II, Entrance / Centre of / Along the Ulu City
Ranking: Estate II > City Centre ≥ Estate I = Entrance > Along the City. Since 9/29, Snatch pulls Slygies. Reports: Along the City median about 5.4M, City Centre about 5.1M; Along the City works from 5,000 range, but hand-heal against the heavy touches.
Tips
- Speed Infusion's effect doesn't scale with level, only its duration (110 s at level 1); casting repeatedly in place trips the anti-macro check, so step left and right before transforming or Time Leap.
- Two-shotting Skelegons with Snatch needs 7,530+ minimum range.
References
Job guides and leveling
- TWTaiwan Discord, Buccaneer channel pins: FAQ and 4th job notes (updated May–Oct 2026)
- TWBahamut: pirate 1st–2nd job guide by 呆小笨 (Jun 2025)
- TWBahamut: pirate 3rd job skills and gear by 呆小笨 (Oct 2025)
Skill builds
- TWBahamut: Artale pirate 1st and 2nd job guide (2025-06-02)
- TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
- TWBahamut: Artale pirate 3rd job guide, Marauder / Outlaw (2025-10-27)
- TWTaiwan Discord, Buccaneer channel pins: 4th job builds and FAQ (updated 2026-10-02)
- KRDC Artale gallery: Buccaneer guide (2024-07-17)
Singapore
- TWTaiwan Discord, Buccaneer channel pins: FAQ and 4th job notes (updated May–Oct 2026)
- TWBahamut: Singapore solo maps for Buccaneer and Night Lord, replies (2026-09-24)
- TWBahamut: player-reported Singapore training stats by job (2026-09-20)
Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.
Hero
Paladin
Dark Knight
F/P Arch Mage
I/L Arch Mage
Bishop
Bowmaster
Marksman
Night Lord
Shadower
Buccaneer
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