MapledexMapledex
DC: kafufu20
← Artale Database

Artale Buccaneer Guide

Pirate → Brawler → Marauder → Buccaneer

Choose a job

Quick take

Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.

What it plays like

  • Early 4th job (Lv.120–132) is weak; get through it with Dragon Strike, then reset into Snatch at 132. Speed Infusion is a party attack-speed buff, so many parties look for Buccaneers.

Stats

  • Start with 4 INT and 4 LUK; 20 DEX to advance at 10. Keep DEX = level until 40, then set it by gear and accuracy, usually 40–60.
  • Skip the Lv.15, 25, 35 and 40 knuckles (one speed tier slower).

Training in Singapore

MapMedian EXPReportsLevels
Along the Ulu City
~5.43M2157–190
Centre of Ulu City
~5.1M2165–184
Central Way 2
~3M1132

EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.

Skill build

Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.

Beginner

Beginner

  1. 1Three SnailsLv.3/3
  2. 2RecoveryLv.3/3
  • Artale's Three Snails uses no snail shells, so it carries you through the early levels.
  • Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
1st job

Pirate

SP 61
  1. 1Sommersault KickLv.1/20
  2. 2DashLv.10/10
  3. 3Sommersault KickLv.20/20
  4. 4Bullet TimeLv.20/20
  5. 5Flash FistLv.11/20
  • Brawlers need 20 DEX to advance; with no money for a weapon, Three Snails two-shots Orange Mushrooms, and a Brawler needs about 3,000 mesos for gear.
  • Dash lasts 150 s instead of 20 in Artale, but gives 15 speed instead of 30 and 5 jump instead of 10.
2nd job

Brawler

SP 121
  1. 1Corkscrew BlowLv.1/20
  2. 2Backspin BlowLv.1/20
  3. 3Improve MaxHPLv.10/10
  4. 4Knuckler MasteryLv.19/20
  5. 5Knuckler BoosterLv.6/20
  6. 6Backspin BlowLv.20/20
  7. 7Corkscrew BlowLv.20/20
  8. 8Flash FistLv.20/20
  9. 9Knuckler BoosterLv.20/20
  • Corkscrew Blow and Backspin Blow at 1 first make gathering monsters easy; going back for Flash Fist is your bossing until 4th job. 23 points left.
  • Backspin Blow has less end lag; Knuckle Mastery adds 10% boss damage.
3rd job

Marauder

SP 151
Build 1Standard
  1. 1Energy ChargeLv.1/40
  2. 2Energy BlastLv.30/30
  3. 3Stun MasteryLv.20/20
  4. 4Energy ChargeLv.40/40
  5. 5TransformationLv.1/20
  6. 6ShockwaveLv.30/30
  7. 7TransformationLv.20/20
  • Energy Charge builds energy into a bubble that buffs attack, accuracy and avoid; Energy Blast needs the charge and one-shots CDs right after advancing, so take it high first.
  • Stun Mastery crits on stunned monsters, painful with Backspin's sure stun; Transformation must be maxed for 4th job Super Transformation. Shockwave hits hard but is slow; take Energy Drain instead if you dislike it.
  • Energy Charge charges faster, Energy Blast has no end lag, and Transformation lasts 240 s instead of 120.
4th job

Buccaneer

Build 1Lv.120–132: Dragon Strike
  1. 1BarrageLv.1/30
  2. 2Speed InfusionLv.1/20
  3. 3Dragon StrikeLv.30/30
  • Use Dragon Strike to get through Lv.120–132, then reset into Build 2 at Lv.132. Barrage 1 was for Hard Papulatus; since the 2026/3/5 buff-freeze item (keeps buffs on revive), you can skip it.
  • Snatch hits 2 / 3 / 4 / 5 / 6 monsters at levels 1–6 / 7–12 / 13–18 / 19–24 / 25–30; Dragon Strike hits 4 / 5 / 6 at 1–10 / 11–20 / 21–30. Skelegon EXP per 10 minutes: Dragon Strike 30 about 1.8M, Snatch 17 about 1.9M, 20 about 2.1M, 30 about 2.5M.
  • After Snatch and Demolition: Maple Warrior 9; max Time Leap to keep the Horntail buff; max Speed Infusion to save potions or recasts (its effect doesn’t scale, only the duration does; 110 s at level 1). With the Temple of Time open, spare SP can go back into Dragon Strike (for finishing Oblivion captains).
  • Some skip the reset: Super Transformation 1 and Speed Infusion 1 at Lv.120, then Snatch 13 → Time Leap 1 → Super Transformation 20 → Snatch 30. But there is almost nowhere to train before Snatch 13, so it isn’t recommended.
  • Note Artale’s changes: Energy Orb needs no energy but hits three monsters instead of six; Snatch gained a stun; Dragon Strike has no end lag; Time Leap works only five minutes after login; Dragon Strike, Corkscrew and Backspin can be used while super-transformed.

Leveling route

Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.

  1. 1–20Lv
    Solo

    the instructor's training quests (4 stages)

    Brawlers need 3,000 mesos for gear; if the empty house is full, try the Henesys western forest.

  2. 20–30Lv
    Solo

    Blue Mushrooms drop potions, usually covering your costs.

  3. 30–40Lv
    Solo
  4. 40–60Lv
    SoloParty

    Ludibrium PQ from 45, Orbis PQ EXP runs from 51

    Around 55: Pirate PQ, Wild Kargo, the wolves or Mixed Golems.

  5. 60–90Lv
    SoloParty

    Taipei 101 (South Celebrity Avenue CDs), Pirate PQ

    CDs at 70–90 in 3rd job.

  6. 90–120Lv
    SoloParty

    fish houses (Deep Sea Gorge II) → sharks from 100 (The Grave of a Wrecked Ship)

    Energy Orb should hit four; step back a map if damage falls short.

  7. 115–132Lv
    Solo~1.8M/10 min

    Skelegons, fish houses, Blue Wyverns

    The weak stretch: Skelegons with money (about 1.8M with Dragon Strike 30), fish houses to save, Wyverns in between (better as a duo).

  8. 132–160Lv
    Solo~1.9M–2.5M/10 min

    Skelegons (Snatch)

    After Snatch at 132, Skelegons with a Haste buffer usually turn a profit: Snatch 17 about 1.9M, 20 about 2.1M, 30 about 2.5M.

  9. 110–150Lv
    Party

    Jr. Newtie parties

    About 80–90% of Skelegon EXP, but easier on the hands and fine without buffers.

  10. 132–165Lv
    SoloParty~3M/10 min

    Singapore, Central Way 2 and Ghost Ship 6

    Where lower-level Buccaneers go; Central Way 2's layout is awkward (no jump attacks on one floor).

  11. 140–200Lv
    Solo~4M–4.37M/10 min

    Road to Oblivion 4/6

    4M+ per 10 minutes is good (5,605 range with Holy Symbol and Speed Infusion: about 4.37M).

  12. 150–200Lv
    Solo~5M–5.5M/10 min

    Ulu Estate I/II, Entrance / Centre of / Along the Ulu City

    Ranking: Estate II > City Centre ≥ Estate I = Entrance > Along the City. Since 9/29, Snatch pulls Slygies. Reports: Along the City median about 5.4M, City Centre about 5.1M; Along the City works from 5,000 range, but hand-heal against the heavy touches.

Tips

  • Speed Infusion's effect doesn't scale with level, only its duration (110 s at level 1); casting repeatedly in place trips the anti-macro check, so step left and right before transforming or Time Leap.
  • Two-shotting Skelegons with Snatch needs 7,530+ minimum range.

References

Job guides and leveling

  1. TWTaiwan Discord, Buccaneer channel pins: FAQ and 4th job notes (updated May–Oct 2026)
  2. TWBahamut: pirate 1st–2nd job guide by 呆小笨 (Jun 2025)
  3. TWBahamut: pirate 3rd job skills and gear by 呆小笨 (Oct 2025)

Skill builds

  1. TWBahamut: Artale pirate 1st and 2nd job guide (2025-06-02)
  2. TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
  3. TWBahamut: Artale pirate 3rd job guide, Marauder / Outlaw (2025-10-27)
  4. TWTaiwan Discord, Buccaneer channel pins: 4th job builds and FAQ (updated 2026-10-02)
  5. KRDC Artale gallery: Buccaneer guide (2024-07-17)

Singapore

  1. TWTaiwan Discord, Buccaneer channel pins: FAQ and 4th job notes (updated May–Oct 2026)
  2. TWBahamut: Singapore solo maps for Buccaneer and Night Lord, replies (2026-09-24)
  3. TWBahamut: player-reported Singapore training stats by job (2026-09-20)

Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.