Artale Bowmaster Guide
Archer → Hunter → Ranger → Bowmaster
Choose a job
Quick take
- The 4th job has 3 builds: Build 1 (Standard), Build 2 (Hurricane first (training speed)), Build 3 (Straight to Zakum (ignore books)); pick by your situation and see "Skill build" for the order.
- After Lv.120 there are 5 places to train (2 of them work with a party); the best reported EXP is Ulu Estate I/II, Entrance / Centre of / Along the Ulu City, about 4M–5.04M per 10 minutes solo.
- In Singapore the best report is Ulu Estate II: a median of about 4.7M per 10 minutes (5 reports, Lv.176–190).
Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.
What it plays like
- Bows, crossbows and claws are the weakest group before 2nd job, with swingy damage; from 3rd job, Arrow Rain and Arrow Bomb clear faster and faster.
Stats
- Start with 4 LUK and 4 INT; no need to roll 13. 4 DEX : 1 STR, with STR = level + 5 (the bow requirement); you can pour everything into DEX and top up STR right before a new bow.
Training in Singapore
| Map | Median EXP | Reports | Levels |
|---|---|---|---|
Ulu Estate II![]() ![]() | ~4.7M | 5 | 176–190 |
Ghost Ship 6![]() | ~3.6M | 2 | 166–175 |
Central Way 2![]() ![]() ![]() ![]() | ~3.5M | 2 | 145–175 |
Along the Ulu City![]() ![]() | ~3.3M | 2 | 169–177 |
EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.
- Tests at 6,300 range with Holy Symbol: Central Way 2 about 3.65–3.7M, Ulu Estate I about 4–4.1M, City Centre 3.4M, Ghost Ship 6 3.35M. When Estate II is full, Estate I (another Bowmaster got about 4.4M) is a good choice.
Skill build
Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.
Beginner
- Artale's Three Snails uses no snail shells, so it carries you through the early levels.
- Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
Archer
SP 61- 1
Arrow BlowLv.1/20 - 2
The Blessing of AmazonLv.3/16 - 3
The Eye of AmazonLv.8/8 - 4
Double ShotLv.20/20 - 5
Critical ShotLv.20/20 - 6
The Blessing of AmazonLv.12/16
- Artale removed the archer's melee attack, and arrows are now equipment that is never used up.
Hunter
SP 121- 1
Arrow Bomb : BowLv.1/30 - 2
Bow MasteryLv.20/20 - 3
Bow BoosterLv.6/20 - 4
Arrow Bomb : BowLv.30/30 - 5
Soul Arrow : BowLv.11/20 - 6
Bow BoosterLv.20/20 - 7
Power AttackLv.20/20 - 8
FocusLv.20/20
- The last 20 points go back to 1st job Focus (or Soul Arrow if you skip it). Final Attack interrupts your animation, so skip it.
- Arrow Bomb no longer halves damage on the first target; Soul Arrow now ignores up to 4% weapon defense; Power Knock-Back 20 has a 70% chance to push six monsters.
Ranger
SP 151- 1
ThrustLv.1/20 - 2
InfernoLv.1/30 - 3
StrafeLv.30/30 - 4
Mortal BlowLv.5/20 - 5
Arrow RainLv.21/30 - 6
Mortal BlowLv.20/20 - 7
Arrow RainLv.30/30 - 8
PuppetLv.20/20 - 9
ThrustLv.15/20 - 10
InfernoLv.21/30 - 11
Silver HawkLv.15/30
- Mortal Blow now ignores 5% defense and adds 60% to Arrow Rain; Strafe gets +20% boss damage and crits; Thrust gives 11–30 speed; Puppet now takes part of your damage.
- For DT parties: Thrust 1 → Strafe 1 → Flame Shot 30, then reset at Lv.85 for Vikings: Thrust 1 → Strafe 1 → Arrow Rain 30 → Mortal Blow 20.
Bowmaster
- 1
HurricaneLv.1/30 - 2
Bow ExpertLv.1/30 - 3
Sharp EyesLv.1/30 - 4
Sharp EyesLv.30/30 - 5
HurricaneLv.20/30 - 6
Bow ExpertLv.30/30
- The standard route takes all three at 1, then maxes Sharp Eyes (let a pet cast it; the crit damage is very noticeable), then Hurricane 20 and Bow Expert 30. To go straight to Zakum, take all three to 10 without waiting for books.
- At Jr. Newties, Sharp Eyes 30 gives about 1.72M EXP per 10 minutes and the same party with Hurricane 30 about 1.96M, hence Build 2. Unless you plan to support, Hurricane first is faster. Silver Hawk 15 is the Phoenix prerequisite.
- Books: Sharp Eyes 20 from Sharp-nosed Sharks and fish heads, 30 from Skelegons and fish heads; Hurricane 20 from Jr. Newties, 30 from Papulatus (normal/hard) and the frost dragon; Bow Expert 20 from Cornians and normal Papulatus, 30 from Zakum.
- Do not take Concentrate early in 4th job; it does nothing for you yet.
- Hurricane goes 100% → 110%, has a 50% chance of an extra arrow and +10% boss damage; Bow Expert adds 5% crit rate.
Leveling route
Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.
- 10–21Lv
the Henesys empty house, the archery training ground
Throw snails until 14 to save 8,000 mesos for a bow and arrows.
- 21–30Lv
or Kerning PQ (from 25)
Kerning PQ at 21–25 usually loses money; at 25–30 run it for the slime shoes, then Wild Boars for the old cape.
- 34–40Lv
- 40–50Lv
Monkey Swamp III, Monkey Forest II, Drake Hunting Ground
Collect 2,300 cursed dolls and do 15 Ludibrium PQ runs for the glasses.
- 50–74Lv
Golem's Temple 2
Money and EXP without running; White Fangs or Wild Kargo for a change.
- 70–87Lv
Death Teddy parties, Dual Ghost Pirates, Bains
Most take Inferno first (burn from 11) for Death Teddies or Dual Ghost Pirates, then reset into Arrow Rain at 87.
- 87–100Lv
Vikings (Arrow Eruption / Arrow Rain)
Reset at 87 into Arrow Eruption or Arrow Rain for Vikings; at least 112% jump is recommended.
- 90–120Lv
fish houses, Blue Wyverns
Fish houses about 1.04M and steady money; Blue Wyverns about 1.05M solo or 1.35M as a duo (hold the bottom floor, ideally with Hyper Body).
- 120–150Lv
Jr. Newtie parties
Best partners: Corsairs, then other bowmen; on the top floor of map 1, Sharp Eyes 30 gave about 1.72M and Hurricane 30 about 1.96M.
- 140–200Lv
Jr. Newtie map 2 solo
With a non-leeching Holy Symbol and ideally Speed Infusion, about 2.7–3.3M.
- 125–165Lv
Singapore, Central Way 2
About 3.65–3.7M at 6,300 range with Holy Symbol.
- 140–190Lv
Singapore, Ghost Ship 1/2/5/6
Ghost Ship 6 reports about 3–4.6M.
- 150–200Lv
Ulu Estate I/II, Entrance / Centre of / Along the Ulu City
Estate II median about 4.7M; when it's full, Ulu Estate I at about 4–4.4M is a good choice, City Centre about 3.4M.
Gear
- Stick to common gear so it's easy to replace: before 30, the Kerning PQ hat (+3 DEX), work gloves, slime shoes, the old cape from the Kerning hospital, a shop bow until the Lv.30 Ryden; claim the +100 HP title from the old man at 30.
- Before Golems at 45: Skull Helmet with DEX scrolls, an attack glove, a DEX cape and the PQ glasses. Weapon first, then gloves; don't skimp on snowflake weather, and use speed and avoid pills.
Tips
- Skip Final Attack: Bow in 2nd job — it interrupts your moves.
References
Job guides and leveling
- TWTaiwan Discord: Bowman / Hunter / Ranger Lv.1–90 guide (May 2025)
- TWJISU: Artale Bowmaster Lv.1–130 guide
- TWBahamut: bowman 1st–2nd job guide by 呆小笨 (May 2025)
- TWBahamut: bowman 3rd job skills and gear by 呆小笨 (Jun 2025)
- TWTaiwan Discord: Crossbowman / Sniper / Marksman guide (updated 2026-03-13)
Skill builds
- TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
- TWBahamut: Crossbowman / Sniper / Marksman training and skill build (2025-07-15, North American player)
- TWTaiwan Discord, Bowmaster channel pin: 4th job books and build table (Jan 2026)
- TWJISU: Artale Bowmaster Lv.1–130 guide
- TWBahamut: Bowmaster 4th job build order (2026-01-25)
Singapore
- TWBahamut: Bowmaster at Ulu Estate I, 4.4M EXP, with replies (2026-09-20)
- TWBahamut: player-reported Singapore training stats by job (2026-09-20)
Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.
Hero
Paladin
Dark Knight
F/P Arch Mage
I/L Arch Mage
Bishop
Marksman
Night Lord
Shadower
Buccaneer
Corsair






























