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Artale Bowmaster Guide

Archer → Hunter → Ranger → Bowmaster

Choose a job

Quick take

Summed up from the sections below, where the details and exceptions are; sources are listed at the end of the page.

What it plays like

  • Bows, crossbows and claws are the weakest group before 2nd job, with swingy damage; from 3rd job, Arrow Rain and Arrow Bomb clear faster and faster.

Stats

  • Start with 4 LUK and 4 INT; no need to roll 13. 4 DEX : 1 STR, with STR = level + 5 (the bow requirement); you can pour everything into DEX and top up STR right before a new bow.

Training in Singapore

MapMedian EXPReportsLevels
Ulu Estate II
~4.7M5176–190
Ghost Ship 6
~3.6M2166–175
Central Way 2
~3.5M2145–175
Along the Ulu City
~3.3M2169–177

EXP is the median of player reports per 10 minutes from Sep 2026 (before the 9/29 update), mixing runs with and without Holy Symbol and event bonuses — a rough guide only.

Skill build

Click a skill for the skill database; the number after the slash is its max level. SP per job: 61 at 1st (67 for magicians), 121 at 2nd, 151 at 3rd.

Beginner

Beginner

  1. 1Three SnailsLv.3/3
  2. 2RecoveryLv.3/3
  • Artale's Three Snails uses no snail shells, so it carries you through the early levels.
  • Heal now restores HP over a minute and saves a lot of potions early on; Nimble Feet 3 is fine too if you want speed.
1st job

Archer

SP 61
  1. 1Arrow BlowLv.1/20
  2. 2The Blessing of AmazonLv.3/16
  3. 3The Eye of AmazonLv.8/8
  4. 4Double ShotLv.20/20
  5. 5Critical ShotLv.20/20
  6. 6The Blessing of AmazonLv.12/16
  • Artale removed the archer's melee attack, and arrows are now equipment that is never used up.
2nd job

Hunter

SP 121
  1. 1Arrow Bomb : BowLv.1/30
  2. 2Bow MasteryLv.20/20
  3. 3Bow BoosterLv.6/20
  4. 4Arrow Bomb : BowLv.30/30
  5. 5Soul Arrow : BowLv.11/20
  6. 6Bow BoosterLv.20/20
  7. 7Power AttackLv.20/20
  8. 8FocusLv.20/20
  • The last 20 points go back to 1st job Focus (or Soul Arrow if you skip it). Final Attack interrupts your animation, so skip it.
  • Arrow Bomb no longer halves damage on the first target; Soul Arrow now ignores up to 4% weapon defense; Power Knock-Back 20 has a 70% chance to push six monsters.
3rd job

Ranger

SP 151
  1. 1ThrustLv.1/20
  2. 2InfernoLv.1/30
  3. 3StrafeLv.30/30
  4. 4Mortal BlowLv.5/20
  5. 5Arrow RainLv.21/30
  6. 6Mortal BlowLv.20/20
  7. 7Arrow RainLv.30/30
  8. 8PuppetLv.20/20
  9. 9ThrustLv.15/20
  10. 10InfernoLv.21/30
  11. 11Silver HawkLv.15/30
  • Mortal Blow now ignores 5% defense and adds 60% to Arrow Rain; Strafe gets +20% boss damage and crits; Thrust gives 11–30 speed; Puppet now takes part of your damage.
  • For DT parties: Thrust 1 → Strafe 1 → Flame Shot 30, then reset at Lv.85 for Vikings: Thrust 1 → Strafe 1 → Arrow Rain 30 → Mortal Blow 20.
4th job

Bowmaster

Build 1Standard
  1. 1HurricaneLv.1/30
  2. 2Bow ExpertLv.1/30
  3. 3Sharp EyesLv.1/30
  4. 4Sharp EyesLv.30/30
  5. 5HurricaneLv.20/30
  6. 6Bow ExpertLv.30/30
  • The standard route takes all three at 1, then maxes Sharp Eyes (let a pet cast it; the crit damage is very noticeable), then Hurricane 20 and Bow Expert 30. To go straight to Zakum, take all three to 10 without waiting for books.
  • At Jr. Newties, Sharp Eyes 30 gives about 1.72M EXP per 10 minutes and the same party with Hurricane 30 about 1.96M, hence Build 2. Unless you plan to support, Hurricane first is faster. Silver Hawk 15 is the Phoenix prerequisite.
  • Books: Sharp Eyes 20 from Sharp-nosed Sharks and fish heads, 30 from Skelegons and fish heads; Hurricane 20 from Jr. Newties, 30 from Papulatus (normal/hard) and the frost dragon; Bow Expert 20 from Cornians and normal Papulatus, 30 from Zakum.
  • Do not take Concentrate early in 4th job; it does nothing for you yet.
  • Hurricane goes 100% → 110%, has a 50% chance of an extra arrow and +10% boss damage; Bow Expert adds 5% crit rate.

Leveling route

Level ranges are suggestions; later stages list several options to pick from by accuracy, damage and potion budget. EXP is a rough figure per 10 minutes, often with Holy Symbol or event bonuses.

  1. 10–21Lv
    Solo

    the Henesys empty house, the archery training ground

    Throw snails until 14 to save 8,000 mesos for a bow and arrows.

  2. 21–30Lv
    SoloParty

    or Kerning PQ (from 25)

    Kerning PQ at 21–25 usually loses money; at 25–30 run it for the slime shoes, then Wild Boars for the old cape.

  3. 34–40Lv
    Solo

    East Rocky Mountain VI

    Arrow Bomb; income starts here.

  4. 40–50Lv
    SoloParty

    Monkey Swamp III, Monkey Forest II, Drake Hunting Ground

    Collect 2,300 cursed dolls and do 15 Ludibrium PQ runs for the glasses.

  5. 50–74Lv
    Solo~160k–190k/10 min

    Golem's Temple 2

    Money and EXP without running; White Fangs or Wild Kargo for a change.

  6. 70–87Lv
    SoloParty

    Death Teddy parties, Dual Ghost Pirates, Bains

    Most take Inferno first (burn from 11) for Death Teddies or Dual Ghost Pirates, then reset into Arrow Rain at 87.

  7. 87–100Lv
    Solo

    Vikings (Arrow Eruption / Arrow Rain)

    Reset at 87 into Arrow Eruption or Arrow Rain for Vikings; at least 112% jump is recommended.

  8. 90–120Lv
    Solo~1.04M–1.35M/10 min

    fish houses, Blue Wyverns

    Fish houses about 1.04M and steady money; Blue Wyverns about 1.05M solo or 1.35M as a duo (hold the bottom floor, ideally with Hyper Body).

  9. 120–150Lv
    Party~1.72M–1.96M/10 min

    Jr. Newtie parties

    Best partners: Corsairs, then other bowmen; on the top floor of map 1, Sharp Eyes 30 gave about 1.72M and Hurricane 30 about 1.96M.

  10. 140–200Lv
    Solo~2.7M–3.3M/10 min

    Jr. Newtie map 2 solo

    With a non-leeching Holy Symbol and ideally Speed Infusion, about 2.7–3.3M.

  11. 125–165Lv
    SoloParty~3M–4M/10 min

    Singapore, Central Way 2

    About 3.65–3.7M at 6,300 range with Holy Symbol.

  12. 140–190Lv
    Solo~3.2M–4M/10 min

    Singapore, Ghost Ship 1/2/5/6

    Ghost Ship 6 reports about 3–4.6M.

  13. 150–200Lv
    Solo~4M–5.04M/10 min

    Ulu Estate I/II, Entrance / Centre of / Along the Ulu City

    Estate II median about 4.7M; when it's full, Ulu Estate I at about 4–4.4M is a good choice, City Centre about 3.4M.

Gear

  • Stick to common gear so it's easy to replace: before 30, the Kerning PQ hat (+3 DEX), work gloves, slime shoes, the old cape from the Kerning hospital, a shop bow until the Lv.30 Ryden; claim the +100 HP title from the old man at 30.
  • Before Golems at 45: Skull Helmet with DEX scrolls, an attack glove, a DEX cape and the PQ glasses. Weapon first, then gloves; don't skimp on snowflake weather, and use speed and avoid pills.

Tips

  • Skip Final Attack: Bow in 2nd job — it interrupts your moves.

References

Job guides and leveling

  1. TWTaiwan Discord: Bowman / Hunter / Ranger Lv.1–90 guide (May 2025)
  2. TWJISU: Artale Bowmaster Lv.1–130 guide
  3. TWBahamut: bowman 1st–2nd job guide by 呆小笨 (May 2025)
  4. TWBahamut: bowman 3rd job skills and gear by 呆小笨 (Jun 2025)
  5. TWTaiwan Discord: Crossbowman / Sniper / Marksman guide (updated 2026-03-13)

Skill builds

  1. TWBahamut (sakima55): Artale skill changes and 1st–3rd job builds (May 2025; change list from the official Discord, builds by urushino)
  2. TWBahamut: Crossbowman / Sniper / Marksman training and skill build (2025-07-15, North American player)
  3. TWTaiwan Discord, Bowmaster channel pin: 4th job books and build table (Jan 2026)
  4. TWJISU: Artale Bowmaster Lv.1–130 guide
  5. TWBahamut: Bowmaster 4th job build order (2026-01-25)

Singapore

  1. TWBahamut: Bowmaster at Ulu Estate I, 4.4M EXP, with replies (2026-09-20)
  2. TWBahamut: player-reported Singapore training stats by job (2026-09-20)

Some guides date from 2025 (4th job opened on the Taiwan server in Jan 2026) and may change with updates; add your tips in the comments below.