綠水靈車車

Data version: Classic (TW) client of 2026/09/10. Being in the client doesn't mean it's sold or enabled; the game decides how to get it and what it does.

綠水靈車車

綠水靈車車。

Item ID5000922
Data versionClassic (TW) client, 2026/09/10
StatusIn the client; sale and effects not confirmed
自動 Buff 設定1
Cash item flag1
Multi-pet setting1
Item pickup setting1

When the Water of Life runs out

生命水已耗盡,回到娃娃狀態。可以用特定魔法再次注入生命。

Animated actions (14)

Rebuilt from the client's frames, alignment and timing, looping for easy viewing. Click to open or save the animated WebP.

綠水靈車車生氣動畫Angry6 frames · some frames have no timing, previewed at 100 ms each綠水靈車車說話動畫Talk4 frames · some frames have no timing, previewed at 100 ms each綠水靈車車哭泣動畫Cry5 frames · some frames have no timing, previewed at 100 ms each綠水靈車車便便動畫Poop7 frames · some frames have no timing, previewed at 100 ms each綠水靈車車吃東西動畫Eat9 frames · some frames have no timing, previewed at 100 ms each綠水靈車車肚子餓動畫Hungry4 frames · some frames have no timing, previewed at 100 ms each綠水靈車車愛心動畫Heart7 frames · some frames have no timing, previewed at 100 ms each綠水靈車車走路動畫Walk4 frames · some frames have no timing, previewed at 100 ms each綠水靈車車休息動畫Rest5 frames · some frames have no timing, previewed at 100 ms each綠水靈車車翻滾動畫翻滾2 frames · some frames have no timing, previewed at 100 ms each綠水靈車車坐下動畫坐下5 frames · some frames have no timing, previewed at 100 ms each綠水靈車車睡覺動畫Sleep5 frames · some frames have no timing, previewed at 100 ms each綠水靈車車站立 2動畫Stand 24 frames · some frames have no timing, previewed at 100 ms each綠水靈車車yes動畫yes4 frames · some frames have no timing, previewed at 100 ms each
View the original sprite sheet

Sprite sheet

These are the decoded sprite sheets, with every action and frame; click for full size.

綠水靈車車動作圖集

Commands and lines

坐下
c1坐下
c1_f1咚?
c1_f2咚咚?
c1_s1咚咚!
c1_s2咚?
愛你|喜歡|我的愛
c10愛你|喜歡|我的愛
c10_f1咚咚……
c10_f2呆?
c10_f3…
c10_f4呆呆……。
c10_s1我也是呆啊♡
c10_s2呆……♡
c10_s3♡♡
c10_s4呆呆呆啊♡
愛你|喜歡|我的愛
c11愛你|喜歡|我的愛
c11_f1呆
c11_f2呆
c11_f3咚隆……
c11_f4隆?
c11_s1愛心咚隆♡
c11_s2咚隆!
c11_s3隆♡♡
c11_s4♡♡
愛你|喜歡|我的愛
c12愛你|喜歡|我的愛
c12_f1隆?
c12_f2…
c12_f3咚隆……
c12_f4噗?
c12_s1♡噗噗♡
c12_s2♡噗噗
c12_s3噗噗噗噗噗
c12_s4噗♡♡
Poop
c13Poop
c13_f1噗?
c13_f2…
c13_f3噗噗…
c13_f4噗?
c13_s1噗?
c13_s2噗噗噗噗
c13_s3噗!噗!
c13_s4噗!!!!!!!!
Poop
c14Poop
c14_f1…
c14_f2噗?
c14_f3噗
c14_f4噗……
c14_s1噗噗噗噗
c14_s2噗?
c14_s3噗!!!!!!!!
c14_s4噗!噗!
Poop
c15Poop
c15_f1…
c15_f2噗?
c15_f3噗!!!!!!!
c15_f4噗……
c15_s1噗!噗!
c15_s2噗?
c15_s3砰噗砰噗
c15_s4噗!噗!
睡|好睏|呼呼|睡吧
c16睡|好睏|呼呼|睡吧
c16_f1噗!!!!!!!!
c16_f2噗?
c16_f3噗噗!
c16_f4!!噗噗!!
c16_s1……噗
c16_s2…zZ
c16_s3噗噗…zZ
c16_s4噗..z..噗…zZ
睡|好睏|呼呼|好好睡
c17睡|好睏|呼呼|好好睡
c17_f1噗嚓!
c17_f2!!噗嚓!!
c17_f3噗!!!!!!!!
c17_f4噗?
c17_s1噗..z..噗…zZ
c17_s2噗嗚…zZ
c17_s3…zZ
c17_s4……噗
啊|好睏|呼呼|好好睡
c18啊|好睏|呼呼|好好睡
c18_f1!!噗!!
c18_f2噗!!!!!!!!
c18_f3噗?
c18_f4噗!!
c18_s1…zZ
c18_s2噗漲…zZ
c18_s3……噗
c18_s4噗..z..噗…zZ
說啊|說啊|說說看
c19說啊|說啊|說說看
c19_f1……。
c19_f2啊嗚?
c19_f3呆?
c19_f4(搖頭)
c19_s1草綠水滴咚咚
c19_s2呆嗚
c19_s3呆呆呆嗚
c19_s4呆呆呆嗚♪
坐下
c2坐下
c2_f1呆呆~
c2_f2巴邦
c2_f3巴邦?
c2_f4巴巴啊..
c2_s1邦?
c2_s2邦邦!
c2_s3邦><
c2_s4邦^0^
說吧|說說看|跟我說說
c20說吧|說說看|跟我說說
c20_f1巴啊?
c20_f2……。
c20_f3(搖頭)
c20_f4呆?
c20_s1我是卡卡
c20_s2呆呆的呆
c20_s3呆呆的優♪
c20_s4呆呆
說吧|說說看|說說
c21說吧|說說看|說說
c21_f1(搖頭)
c21_f2呆?
c21_f3呆
c21_f4……。
c21_s1抽到了叭叭
c21_s2呆呆的呆♪
c21_s3呆呆
c21_s4呆呆的呆
坐下
c3坐下
c3_f1呆?
c3_f2呆..
c3_f3呆?
c3_f4呆呆
c3_s1呆呆!
c3_s2呆呆!
c3_s3呆?
c3_s4呆~~
坐下
c4坐下
c4_f1……呆?
c4_f2…。
c4_f3呆?
c4_f4呆?
c4_s1~呆呆
c4_s2呆呆的~
c4_s3呆?
c4_s4呆呆!
訓斥|不行|怒|發怒
c5訓斥|不行|怒|發怒
c5_f1…?
c5_f2呆?
c5_s1呆??
c5_s2呆呆??
訓斥|不行|怒|發怒
c6訓斥|不行|怒|發怒
c6_f1呆?
c6_f2….
c6_f3啊嗚?
c6_f4…?
c6_s1??呆
c6_s2啊呆……
c6_s3??呆
c6_s4啊呆……
訓斥|不行|怒|發怒
c7訓斥|不行|怒|發怒
c7_f1呆?
c7_f2….
c7_f3啊嗚?
c7_f4…?
c7_s1??呆
c7_s2啊呆……
c7_s3??呆
c7_s4啊呆……
訓斥|不行|怒|發怒
c8訓斥|不行|怒|發怒
c8_f1呆?
c8_f2…。
c8_f3啊嗚?
c8_f4…?
c8_s1??呆
c8_s2啊呆……
c8_s3??呆
c8_s4啊呆……
愛你|喜歡|我的愛
c9愛你|喜歡|我的愛
c9_f1啊呆……。
c9_f2…
c9_s1啊呆♡
c9_s2♡
Feeding and other lines
f1_f呆
f1_s呆呆♡
f2_f呆
f2_s巴呆~♡
f3_f呆
f3_s~巴巴昂♪
f4_f呆
f4_s♡♡
s1說對的話,說好話!
s2真是大嘴巴耶!
s3話說得好聽一點!
s4呆呆!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Raw fields and interaction conditions

The raw fields are kept below for checking; unconfirmed fields are not taken as in-game abilities, and life=0 is not taken to mean a permanent pet.

info/autoBuff1
info/cash1
info/chatBalloon339
info/hungry2
info/life90
info/multiPet1
info/nameTag339
info/pickupItem1
info/sweepForDrop1
info/icon/origin[0.0, 22.0]
info/iconD/origin[-1.0, 25.0]
info/iconRaw/origin[0.0, 22.0]
info/iconRawD/origin[-1.0, 25.0]
interact/0/commandc1
interact/0/inc1
interact/0/l01
interact/0/l19
interact/0/prob45
interact/0/fail/0/0c1_f1
interact/0/fail/0/1c1_f2
interact/0/fail/0/actstand0
interact/0/success/0/0c1_s1
interact/0/success/0/1c1_s2
interact/0/success/0/actrest0
interact/1/commandc2
interact/1/inc1
interact/1/l010
interact/1/l119
interact/1/prob60
interact/1/fail/0/0c2_f1
interact/1/fail/0/1c2_f2
interact/1/fail/0/2c2_f3
interact/1/fail/0/3c2_f4
interact/1/fail/0/actstand1
interact/1/success/0/0c2_s1
interact/1/success/0/1c2_s2
interact/1/success/0/2c2_s3
interact/1/success/0/3c2_s4
interact/1/success/0/actrest0
interact/2/commandc3
interact/2/inc1
interact/2/l020
interact/2/l129
interact/2/prob75
interact/2/fail/0/0c3_f1
interact/2/fail/0/1c3_f2
interact/2/fail/0/2c3_f3
interact/2/fail/0/3c3_f4
interact/2/fail/0/actstand0
interact/2/success/0/0c3_s1
interact/2/success/0/1c3_s2
interact/2/success/0/2c3_s3
interact/2/success/0/3c3_s4
interact/2/success/0/actrest0
interact/3/commandc4
interact/3/inc1
interact/3/l030
interact/3/l130
interact/3/prob45
interact/3/fail/0/0c4_f1
interact/3/fail/0/1c4_f2
interact/3/fail/0/2c4_f3
interact/3/fail/0/3c4_f4
interact/3/fail/0/actstand0
interact/3/success/0/0c4_s1
interact/3/success/0/1c4_s2
interact/3/success/0/2c4_s3
interact/3/success/0/3c4_s4
interact/3/success/0/actrest0
interact/4/commandc5
interact/4/inc1
interact/4/l01
interact/4/l19
interact/4/prob60
interact/4/fail/0/0c5_f1
interact/4/fail/0/1c5_f2
interact/4/fail/0/actstand1
interact/4/success/0/0c5_s1
interact/4/success/0/1c5_s2
interact/4/success/0/actcry
interact/5/commandc6
interact/5/inc1
interact/5/l010
interact/5/l119
interact/5/prob75
interact/5/fail/0/0c6_f1
interact/5/fail/0/1c6_f2
interact/5/fail/0/2c6_f3
interact/5/fail/0/4c4_f4
interact/5/fail/0/actstand1
interact/5/success/0/0c6_s1
interact/5/success/0/1c6_s2
interact/5/success/0/2c6_s3
interact/5/success/0/3c6_s4
interact/5/success/0/actcry
interact/6/commandc7
interact/6/inc1
interact/6/l020
interact/6/l129
interact/6/prob45
interact/6/fail/0/0c7_f1
interact/6/fail/0/1c7_f2
interact/6/fail/0/2c7_f3
interact/6/fail/0/3c7_f4
interact/6/fail/0/actstand1
interact/6/success/0/0c7_s1
interact/6/success/0/1c7_s2
interact/6/success/0/2c7_s3
interact/6/success/0/3c7_s4
interact/6/success/0/actcry
interact/7/commandc8
interact/7/inc1
interact/7/l030
interact/7/l130
interact/7/prob60
interact/7/fail/0/0c8_f1
interact/7/fail/0/1c8_f2
interact/7/fail/0/2c8_f3
interact/7/fail/0/3c8_f4
interact/7/fail/0/actstand1
interact/7/success/0/0c8_s1
interact/7/success/0/1c8_s2
interact/7/success/0/2c8_s3
interact/7/success/0/3c8_s4
interact/7/success/0/actcry
interact/8/commandc9
interact/8/inc1
interact/8/l01
interact/8/l19
interact/8/prob75
interact/8/fail/0/0c9_f1
interact/8/fail/0/1c9_f2
interact/8/fail/0/actstand0
interact/8/success/0/0c9_s1
interact/8/success/0/1c9_s2
interact/8/success/0/actlove
interact/9/commandc10
interact/9/inc1
interact/9/l010
interact/9/l119
interact/9/prob45
interact/9/fail/0/0c10_f1
interact/9/fail/0/1c10_f2
interact/9/fail/0/2c10_f3
interact/9/fail/0/3c10_f4
interact/9/fail/0/actstand0
interact/9/success/0/0c10_s1
interact/9/success/0/1c10_s2
interact/9/success/0/2c10_s3
interact/9/success/0/3c10_s4
interact/9/success/0/actlove
interact/10/commandc11
interact/10/inc1
interact/10/l020
interact/10/l129
interact/10/prob60
interact/10/fail/0/0c11_f1
interact/10/fail/0/1c11_f2
interact/10/fail/0/2c11_f3
interact/10/fail/0/3c11_f4
interact/10/fail/0/actstand0
interact/10/success/0/0c11_s1
interact/10/success/0/1c11_s2
interact/10/success/0/2c11_s3
interact/10/success/0/3c11_s4
interact/10/success/0/actlove
interact/11/commandc12
interact/11/inc1
interact/11/l030
interact/11/l130
interact/11/prob75
interact/11/fail/0/0c12_f1
interact/11/fail/0/1c12_f2
interact/11/fail/0/2c12_f3
interact/11/fail/0/3c12_f4
interact/11/fail/0/actstand0
interact/11/success/0/0c12_s1
interact/11/success/0/1c12_s2
interact/11/success/0/2c12_s3
interact/11/success/0/3c12_s4
interact/11/success/0/actlove
interact/12/commandc13
interact/12/inc1
interact/12/l010
interact/12/l119
interact/12/prob45
interact/12/fail/0/0c13_f1
interact/12/fail/0/1c13_f2
interact/12/fail/0/2c13_f3
interact/12/fail/0/3c13_f4
interact/12/fail/0/actstand0
interact/12/success/0/0c13_s1
interact/12/success/0/1c13_s2
interact/12/success/0/2c13_s3
interact/12/success/0/3c13_s4
interact/12/success/0/actdung
interact/13/commandc14
interact/13/inc1
interact/13/l020
interact/13/l129
interact/13/prob60
interact/13/fail/0/0c14_f1
interact/13/fail/0/1c14_f2
interact/13/fail/0/2c14_f3
interact/13/fail/0/3c14_f4
interact/13/fail/0/actcry
interact/13/success/0/0c14_s1
interact/13/success/0/1c14_s2
interact/13/success/0/2c14_s3
interact/13/success/0/3c14_s4
interact/13/success/0/actdung
interact/14/commandc15
interact/14/inc1
interact/14/l030
interact/14/l130
interact/14/prob75
interact/14/fail/0/0c15_f1
interact/14/fail/0/1c15_f2
interact/14/fail/0/2c15_f3
interact/14/fail/0/3c15_f4
interact/14/fail/0/actstand1
interact/14/success/0/0c15_s1
interact/14/success/0/1c15_s2
interact/14/success/0/2c15_s3
interact/14/success/0/3c15_s4
interact/14/success/0/actdung
interact/15/commandc16
interact/15/inc1
interact/15/l010
interact/15/l119
interact/15/prob80
interact/15/fail/0/0c16_f1
interact/15/fail/0/1c16_f2
interact/15/fail/0/2c16_f3
interact/15/fail/0/3c16_f4
interact/15/fail/0/actstand0
interact/15/success/0/0c16_s2
interact/15/success/0/1c16_s2
interact/15/success/0/2c16_s3
interact/15/success/0/3c16_s4
interact/15/success/0/actsleep
interact/16/commandc17
interact/16/inc2
interact/16/l020
interact/16/l129
interact/16/prob50
interact/16/fail/0/0c17_f1
interact/16/fail/0/1c17_f4
interact/16/fail/0/2c17_f3
interact/16/fail/0/3c17_f4
interact/16/fail/0/actjump
interact/16/success/0/0c17_s1
interact/16/success/0/1c17_s2
interact/16/success/0/2c17_s3
interact/16/success/0/3c17_s4
interact/16/success/0/actsleep
interact/17/commandc18
interact/17/inc2
interact/17/l030
interact/17/l130
interact/17/prob80
interact/17/fail/0/0c18_f1
interact/17/fail/0/1c18_f2
interact/17/fail/0/2c18_f3
interact/17/fail/0/3c18_f4
interact/17/fail/0/actmove
interact/17/success/0/0c18_s1
interact/17/success/0/1c18_s2
interact/17/success/0/2c18_s3
interact/17/success/0/3c18_s4
interact/17/success/0/actsleep
interact/18/commandc19
interact/18/inc2
interact/18/l010
interact/18/l119
interact/18/prob50
interact/18/fail/0/0c19_f1
interact/18/fail/0/1c19_f2
interact/18/fail/0/2c19_f3
interact/18/fail/0/3c19_f4
interact/18/fail/0/actstand0
interact/18/success/0/0c19_s1
interact/18/success/0/1c19_s2
interact/18/success/0/2c19_s3
interact/18/success/0/3c19_s4
interact/18/success/0/actchat
interact/19/commandc20
interact/19/inc2
interact/19/l020
interact/19/l129
interact/19/prob65
interact/19/fail/0/0c20_f1
interact/19/fail/0/1c20_f2
interact/19/fail/0/2c20_f3
interact/19/fail/0/3c20_f4
interact/19/fail/0/actstand0
interact/19/success/0/0c20_s1
interact/19/success/0/1c20_s2
interact/19/success/0/2c20_s3
interact/19/success/0/3c20_s4
interact/19/success/0/actchat
interact/20/commandc21
interact/20/inc2
interact/20/l030
interact/20/l130
interact/20/prob80
interact/20/fail/0/0c21_f1
interact/20/fail/0/1c21_f2
interact/20/fail/0/2c21_f3
interact/20/fail/0/3c21_f4
interact/20/fail/0/actstand1
interact/20/success/0/0c21_s1
interact/20/success/0/1c21_s2
interact/20/success/0/2c21_s3
interact/20/success/0/3c21_s4
interact/20/success/0/actchat