Jr. Reaper

Data version: Classic (TW) client of 2026/09/10. Being in the client doesn't mean it's sold or enabled; the game decides how to get it and what it does.

Jr. Reaper

Miniature death incarnate. Makes for a loyal but cheeky sidekick that is prone to talking back.

Item ID5000036
Data versionClassic (TW) client, 2026/09/10
StatusIn the client; sale and effects not confirmed
Cash item flag1
Multi-pet setting1

When the Water of Life runs out

It was a cute little Jr. Reaper, but with the "Water of Life" all dried up, it turned back into a doll. A little magic can bring it back to life...

Animated actions (14)

Rebuilt from the client's frames, alignment and timing, looping for easy viewing. Click to open or save the animated WebP.

Jr. Reaper Angry animationAngry4 framesJr. Reaper change animationchange18 frames · some frames have no timing, previewed at 100 ms eachJr. Reaper Talk animationTalk16 framesJr. Reaper Cry animationCry14 framesJr. Reaper playdead animationplaydead6 framesJr. Reaper Eat animationEat4 framesJr. Reaper Fly animationFly5 framesJr. Reaper good animationgood10 framesJr. Reaper Hungry animationHungry2 framesJr. Reaper Walk animationWalk4 framesJr. Reaper nap animationnap4 framesJr. Reaper Rest animationRest5 framesJr. Reaper Stand animationStand8 framesJr. Reaper Stand 2 animationStand 28 frames
View the original sprite sheet

Sprite sheet

These are the decoded sprite sheets, with every action and frame; click for full size.

Jr. Reaper sprite sheet

Commands and lines

sit
c1sit
c1_f1No way!
c1_f2Are you serious?
c1_f3I don't think so.
c1_f4Nah, I'm good.
c1_s1Well, what do you know!
c1_s2Awesome. I don't even need a chair!
c1_s3This is nice...
c1_s4This spot isn't that bad...
playdead
c10playdead
c10_f1A tad out of touch, I see.
c10_f2To think I woke up this morning for this...
c10_f3Think it over. Hard.
c10_f4Take out "play" and you have a deal.
c10_s1Yes, you. Watch your step.
c10_s2I'd be more careful if I were you...
c10_s3The person behind you is next.
c10_s4That guy? No problem.
playdead
c11playdead
c11_f1I'll let you think about that for a moment.
c11_f2The time for jokes has ended.
c11_f3Keep joking and see what happens.
c11_f4Don't feel like "playing."
c11_s1Let me show you how to "kill-steal" someone...
c11_s2I see what you did there.
c11_s3Time...is on my side.
c11_s4Wait for it...
playdead
c12playdead
c12_f1I'll let you think about that for a moment.
c12_f2The time for jokes has ended.
c12_f3Keep joking and see what happens.
c12_f4Don't feel like "playing."
c12_s1Let me show you how to "kill-steal" someone...
c12_s2I see what you did there.
c12_s3Time...is on my side.
c12_s4Wait for it...
poop
c13poop
c13_f1Nasty!
c13_f2Uh, you first!
c13_f3No, thanks. I'm good.
c13_f4All stuffed up and no place to go...
c13_s1It happens.
c13_s2I can honestly say mine doesn't stink. Much.
c13_s3Ah~ I needed that.
c13_s4It came out smooth!
poop
c14poop
c14_f1No, I don't feel like it.
c14_f2It's been a long time since I've had to do that.
c14_f3...
c14_f4Why are you looking at me?
c14_s1That was a fantastic dump.
c14_s2Time to drop the kids off!
c14_s3So nice.
c14_s4Behold the power of bran muffins.
poop
c15poop
c15_f1If I did, you might go blind.
c15_f2Hey, look at that...it's...just gas. Sorry.
c15_f3And they say I'M the crazy one.
c15_f4Not in public!
c15_s1I guess there are some things even the dead have to do.
c15_s2Oops, I almost stepped on it!
c15_s3It's ALIVE~~ ALIVE!
c15_s4Okay, THAT felt good.
poop
c16poop
c16_f1If I did, you might go blind.
c16_f2Hey, look at that...it's...just gas. Sorry.
c16_f3And they say I'M the crazy one.
c16_f4Not in public!
c16_s1I guess there are some things even the dead have to do.
c16_s2Oops, I almost stepped on it!
c16_s3It's ALIVE~~ ALIVE!
c16_s4Okay, THAT felt good.
poop
c17poop
c17_f1I don't feel like talking to you~
c17_f2Why would I want to talk to you?
c17_f3Don't you have a quest to do or something?
c17_f4I've had more intelligent conversations with snails.
c17_s1What would you ask of me?
c17_s2No lips, but I talk anyway. AMAZING!
c17_s3You should pay a visit to the Haunted House!
c17_s4I can tell that you like...no, never mind.
poop
c18poop
c18_f1Bored to death!
c18_f2Words are meaningless to me.
c18_f3...
c18_f4They say it's better to say nothing if you have nothing nice to say.
c18_s1So, this guy walks into a potion shop...
c18_s2I'd really like a Prendergast toy~
c18_s3For some reason, I feel right at home in the Vanished Village.
c18_s4I don't just talk, I chatter!
talk|chat|say
c19talk|chat|say
c19_f1CC Plz
c19_f2lol no
c19_f3Brain dead. Oh well.
c19_f4No more chatter today.
c19_s1Next guy to say "mesos pl0x" gets a scythe to the face.
c19_s2Who just said "cc plz"?
c19_s3Don't fear the Reaper.
c19_s4Fear the Junior Reaper.
sit
c2sit
c2_f1Yea...no.
c2_f2Nah. You get no respect.
c2_f3Not a Husky, dude. Try again.
c2_f4I'll stand, thanks.
c2_s1This is the perfect spot!
c2_s2Nice, nice.
c2_s3How did you know I needed some rest?
c2_s4I was dead tired. Thanks!
talk|chat|say
c20talk|chat|say
c20_f1CC Plz
c20_f2lol no
c20_f3Brain dead. Oh well.
c20_f4No more chatter today.
c20_s1Next guy to say "mesos pl0x" gets a scythe to the face.
c20_s2Who just said "cc plz"?
c20_s3Don't fear the Reaper.
c20_s4Fear the Junior Reaper.
talk|chat|say
c21talk|chat|say
c21_f1You have some issues.
c21_f2I don't think you know the meaning of love.
c21_f3You won't be saying that for long.
c21_f4Um, ok?
c21_s1I don't know what to say...
c21_s2I'm falling for you...
c21_s3I can feel it in my bones!
c21_s4Ok, ok. I'll give this a shot.
iloveyou
c22iloveyou
c22_f1You're weird. ~ MUH HA HA
c22_f2I think I'm gonna be sick...
c22_f3Feed me or stop lying.
c22_f4I'm not ready for that kind of commitment.
c22_s1Love? Love is for the living. ~ MUH HA HA
c22_s2Oh~ stop it! Your making me blush.
c22_s3We'll be together till the end. ~ MUH HA HA
c22_s4You won't be able to resist me in the end.
iloveyou
c23iloveyou
c23_f1What's love got to do with it?
c23_f2I don't know the meaning of love~
c23_f3I love you as much as you like doing chores.
c23_f4My love for you is a like a car that has just run out of gas.
c23_s1I'm going to stick with you till the end!
c23_s2I guess you can't help it.
c23_s3HAHA! My plan is working... I mean--I love you too.
c23_s4Your life is very precious to me.
iloveyou
c24iloveyou
c24_f1I love you as much as you like doing chores.
c24_f2I don't know the meaning of love~
c24_f3What's love got to do with it?
c24_f4My love for you is a like a car that has just run out of gas.
c24_s1I guess you can't help it.
c24_s2I guess you can't help it.
c24_s3HAHA! My plan is working... I mean--I love you too.
c24_s4Your life is very precious to me.
hug
c25hug
c25_f1How about we shake hands instead?
c25_f2Let's shake hands instead. ~ MUH HA HA
c25_f3I don't do hugs. ~ MUH HA HA
c25_f4I don't feel like hugging.
c25_s1You will soon feel my grip around you. ~ MUH HA HA
c25_s2Love? Love is for the living. ~ MUH HA HA
c25_s3I feel touched. Eww~!
c25_s4You feel all lively. Can you give some of that to me?
hug
c26hug
c26_f1How about we shake hands instead...?
c26_f2What is a "hug"?
c26_f3I don't think so~
c26_f4Let's not~
c26_s1Strange, but I think I like it.
c26_s2Your body is warm...
c26_s3I feel this odd sensation deep within me...
c26_s4I'm beginning to like you.
hug
c27hug
c27_f1Ewww... I don't want to touch you~!
c27_f2My touch is not one of friendship.
c27_f3Only with a ten foot pole~
c27_f4You will feel my touch soon enough.
c27_s1Your enemies shall feel my touch.
c27_s2Your body is warm...
c27_s3I feel this odd sensation deep within me...
c27_s4As long as no one is looking!
hug
c28hug
c28_f1Ewww... I don't want to touch you~!
c28_f2My touch is not one of friendship.
c28_f3Only with a ten foot pole~
c28_f4You will feel my touch soon enough.
c28_s1Your enemies shall feel my touch.
c28_s2I'll warn you when danger is near!
c28_s3That made me feel good...
c28_s4As long as no one is looking!
hug
c29hug
c29_f1You're a weird one. ~ MUH HA HA
c29_f2How about you smell mine~!
c29_f3I don't want to do that~! ~ MUH HA HA
c29_f4No, that's nasty~! ~ MUH HA HA
c29_s1Give me something good to eat!
c29_s2Mine smell like roses. ~ MUH HA HA
c29_s3Let's go to the haunted house!
c29_s4I love Halloween ~ MUH HA HA
sit
c3sit
c3_f1My feet are going to be nothing but bones--wait. Never mind.
c3_f2Let me know how that works out for you.
c3_f3You want to play "let's count sand'? No thanks.
c3_f4These feet were made for stalkin'!
c3_s1Lotus position ok?
c3_s2The ground is a bit cold...perfect!
c3_s3Resting in peace feels good.
c3_s4Time to kick my feet up and chill.
hug
c30hug
c30_f1You could wash your feet once in a while~!
c30_f2You give "bring the funk" a whole new meaning.
c30_f3Ewww... why would I want to do that?!?
c30_f4You have a weird sense of humor.
c30_s1Let's go trick or treat
c30_s2Halloween reminds me of home.
c30_s3Let's go put on our Halloween costumes!
c30_s4You can kill people with that smell!
smellmyfeet
c31smellmyfeet
c31_f1Ewww... why would I want to do that?!?
c31_f2You have ugly feet~!
c31_f3You could wash your feet once in a while~!
c31_f4You're weird~!
c31_s1Halloween reminds me of home.
c31_s2Give me something good to eat~!
c31_s3The haunted house is fun~!
c31_s4Why don't we go get some costumes?
smellmyfeet
c32smellmyfeet
c32_f1Ewww... why would I want to do that?!?
c32_f2You have ugly feet~!
c32_f3You could wash your feet once in a while~!
c32_f4You're weird~!
c32_s1Halloween reminds me of home.
c32_s2Give me something good to eat~!
c32_s3The haunted house is fun~!
c32_s4Why don't we go get some costumes?
smellmyfeet
c33smellmyfeet
c33_f1Maybe next year.
c33_f2Lame. Truly lame.
c33_f3Grow up.
c33_f4My best trick is to make someone disappear.
c33_s1I can eat all the candy I want--my teeth will never fall out!
c33_s2Give me something good to eat!
c33_s3I've treats AND tricks!
c33_s4Give me all your candy to sneak!
trickortreat
c34trickortreat
c34_f1...
c34_f2Zombies are cooler than you are.
c34_f3Why don't you go and play by yourself?~
c34_f4I need an Everlasting Heartstopper.
c34_s1I wish everyday was Halloween!
c34_s2What should I wear for Halloween?
c34_s3Halloween is the BEST~!
c34_s4I wonder what the zombies are doing?
trickortreat
c35trickortreat
c35_f1That candy you gave me? I ate it.
c35_f2I sold your candy, sorry.
c35_f3Only thing I have left is an Everlasting Heartstopper...and no, you can't have it.
c35_f4More like "Tricked", am I right?
c35_s1I heard there's a Pumpkin Vault in the Prendergast Estate...
c35_s2What should I wear for Halloween?
c35_s3Halloween is the BEST~!
c35_s4Chocolates, candy, bubble gum, taffy... I want it ALL!!
trickortreat
c36trickortreat
c36_f1That candy you gave me? I ate it.
c36_f2I sold your candy, sorry.
c36_f3Only thing I have left is an Everlasting Heartstopper...and no, you can't have it.
c36_f4More like "Tricked", am I right?
c36_s1I heard there's a Pumpkin Vault in the Prendergast Estate...
c36_s2What should I wear for Halloween?
c36_s3Halloween is the BEST~!
c36_s4Chocolates, candy, bubble gum, taffy... I want it ALL!!
monstermash
c37monstermash
c37_f1Dead man walking, so no dancing for me!
c37_f2The only thing I can pop, lock and drop are my bones...
c37_f3Look around you, this is a rhythmless nation!
c37_f4Horrible. Just horrible.
c37_s1It was a graveyard smash~!
c37_s2Let's Boogie Oogie~!
c37_s3We should AUDITION~!
c37_s4Stand back--Dead man dancing!
monstermash
c38monstermash
c38_f1I don't feel like it~
c38_f2I don't see the point of that~
c38_f3Ooh my aching bones~
c38_f4Let's do something else~
c38_s1Put on your red shoes and dance the blues
c38_s2Dance, dance! Too much Boogie in the pants~!
c38_s3It's close to midnight...
c38_s4Movin' and groovin'!
monstermash
c39monstermash
c39_f1You could wash your feet once in a while~!
c39_f2I don't want to feel silly~!
c39_f3I would if you fed me once in a while~!
c39_f4It's hard enough following you around~!
c39_s1I've got the moves, but where are yours?
c39_s2Halloween reminds me of home.
c39_s3Something scary's lurking in the dark...
c39_s4Let's get down!
sit
c4sit
c4_f1My feet are going to be nothing but bones--wait. Never mind.
c4_f2Let me know how that works out for you.
c4_f3You want to play "let's count sand'? No thanks.
c4_f4These feet were made for stalkin'!
c4_s1Lotus position ok?
c4_s2The ground is a bit cold...perfect!
c4_s3Resting in peace feels good.
c4_s4Time to kick my feet up and chill.
monstermash
c40monstermash
c40_f1You could wash your feet once in a while~!
c40_f2I don't want to feel silly~!
c40_f3I would if you fed me once in a while~!
c40_f4It's hard enough following you around~!
c40_s1I've got the moves, but where are yours?
c40_s2Halloween reminds me of home.
c40_s3Something scary's lurking in the dark...
c40_s4Let's get down!
rockout
c41rockout
c41_f1Without a guitar, I cannot rock. Sad but true.
c41_f2Take a moment and look at what I've done.
c41_f3Ask me again and you'll find that I disappear...
c41_f4One more time?
c41_s1Bad to the bone~
c41_s2Devil with a cause!
c41_s3Rock & Roll!
c41_s4Why don't we go get some costumes?
rockout
c42rockout
c42_f1You just killed the mood.
c42_f2You think you can be a rock star? ...HAHAHA
c42_f3Can we pretend we don't know each other for a second?
c42_f4Why don't you go party over there... alone.
c42_s1It's my time to shine--I stand alone!
c42_s2Rock till you drop!
c42_s3Once I start rockin', I'm here to stay!
c42_s4Wherever I may roam...I'm ready to rock!
rockout
c43rockout
c43_f1Let's play a game called "I Don't Know You."
c43_f2I've seen rocks with more talent.
c43_f3No drums? Pfft!
c43_f4...I'm gonna pretend like I didn't hear that.
c43_s1PARTY like a ROCK STAR!!
c43_s2The sandman...he comes!
c43_s3Time to release the demons!
c43_s4Give me all your candy to sneak!
rockout
c44rockout
c44_f1Let's play a game called "I Don't Know You."
c44_f2I've seen rocks with more talent.
c44_f3No drums? Pfft!
c44_f4...I'm gonna pretend like I didn't hear that.
c44_s1PARTY like a ROCK STAR!!
c44_s2The sandman...he comes!
c44_s3Time to release the demons!
c44_s4Give me all your candy to sneak!
boo
c45boo
c45_f1…
c45_f2Zombies are cooler than you are.
c45_f3Abracadabra? No, that's not it...
c45_f4Hocus Pocus! No, that's not it...
c45_s1Okay... MUH HA HA
c45_s2What should I wear for Halloween?
c45_s3Scared yet?
c45_s4Prepare to meet the creeper!
boo
c46boo
c46_f1Are you kidding me?
c46_f2Was that supposed to scare me?
c46_f3HAHA, you're funny... FUNNY LOOKING!
c46_f4Uh, right...
c46_s1I'll show you something to be scared of! ~ MUH HA HA
c46_s2BOO! Times Two!
c46_s3Be afraid, be very afraid.
c46_s4I can sense you...
boo
c47boo
c47_f1I'm the Reaper! Nothing scares me.
c47_f2Were you trying to scare me?
c47_f3You know, you remind me of a young Frankenstein!
c47_f4I don't think you understand the concept of scary.
c47_s1Never, ever try to Ghostride the whip. Look what happened to me!
c47_s2There are things you can't run away from even in death.
c47_s3Death isn't scary... for me!
c47_s4Are you afraid of me? Well then, you just wait until I get a little bigger!
boo
c48boo
c48_f1I'm the Reaper! Nothing scares me.
c48_f2Were you trying to scare me?
c48_f3You know, you remind me of a young Frankenstein!
c48_f4I don't think you understand the concept of scary.
c48_s1Never, ever try to Ghostride the whip. Look what happened to me!
c48_s2There are things you can't run away from even in death.
c48_s3Death isn't scary... for me!
c48_s4Are you afraid of me? Well then, you just wait until I get a little bigger!
bad|no|badgirl|badboy
c5bad|no|badgirl|badboy
c5_f1Nope. This is your fault.
c5_f2You make me laugh, master.
c5_f3So, how will you fix this?
c5_f4I thought I taught you better...
c5_s1Lotus position ok?
c5_s2My bad.
c5_s3Ok, that's my fault.
c5_s4I'll fix it!
sit
c6sit
c6_f1Back to the drawing board!
c6_f2There's no way to pin this on me!
c6_f3I can't believe you!
c6_f4No, you suck!
c6_s1I'm sorry!
c6_s2You got me there. I apologize.
c6_s3My bad, master.
c6_s4My fault!
bad|no|badgirl|badboy
c7bad|no|badgirl|badboy
c7_f1How about you sit down for a change?
c7_f2Are you talking to me? ARE YOU TALKING TO ME?
c7_f3Too bad, so sad.
c7_f4Finish yapping and let's get out of here.
c7_s1Man...I feel bad.
c7_s2My sincerest apologies, master.
c7_s3But all the cool kids are doing it!
c7_s4Did you say something? I didn't think so.
bad|no|badgirl|badboy
c8bad|no|badgirl|badboy
c8_f1How about you sit down for a change?
c8_f2Are you talking to me? ARE YOU TALKING TO ME?
c8_f3Too bad, so sad.
c8_f4Finish yapping and let's get out of here.
c8_s1Man...I feel bad.
c8_s2My sincerest apologies, master.
c8_s3But all the cool kids are doing it!
c8_s4Did you say something? I didn't think so.
bad|no|badgirl|badboy
c9bad|no|badgirl|badboy
c9_f1Are you sure you want to play this game?
c9_f2You're not ready.
c9_f3I don't know that song.
c9_f4Give me a challenge, if you can think of one.
c9_s1I win.
c9_s2Too easy.
c9_s3It's time...
c9_s4I'm positive I've played this before...
Feeding and other lines
f1_f...ugh.Didyouevencookit?
f1_sSweet!
f2_fI feel like throwing up...
f2_sWow...looksGOOD~~"."!
f3_fIcan'teatanymore...
f3_sTastes like chicken...or Balrog...
f4_fButI'mnothungry..Idon'twanttoeat!!Waahhh!!
f4_sWoW!It'sdelicious!Yay~
Raw fields and interaction conditions

The raw fields are kept below for checking; unconfirmed fields are not taken as in-game abilities, and life=0 is not taken to mean a permanent pet.

info/cash1
info/chatBalloon22
info/hungry2
info/life90
info/multiPet1
info/nameTag24
info/icon/origin[2.0, 30.0]
info/iconD/origin[1.0, 31.0]
info/iconRaw/origin[2.0, 30.0]
info/iconRawD/origin[1.0, 31.0]
interact/0/commandc1
interact/0/inc1
interact/0/l01
interact/0/l19
interact/0/prob30
interact/0/fail/0/0c1_f1
interact/0/fail/0/1c1_f2
interact/0/fail/0/2c1_f3
interact/0/fail/0/3c1_f4
interact/0/fail/0/actstand1
interact/0/success/0/0c1_s1
interact/0/success/0/1c1_s2
interact/0/success/0/2c1_s3
interact/0/success/0/3c1_s4
interact/0/success/0/actrest0
interact/1/commandc2
interact/1/inc1
interact/1/l010
interact/1/l119
interact/1/prob45
interact/1/fail/0/0c2_f1
interact/1/fail/0/1c2_f2
interact/1/fail/0/2c2_f3
interact/1/fail/0/3c2_f4
interact/1/fail/0/actstand1
interact/1/success/0/0c2_s1
interact/1/success/0/1c2_s2
interact/1/success/0/2c2_s3
interact/1/success/0/3c2_s4
interact/1/success/0/actrest0
interact/2/commandc3
interact/2/inc2
interact/2/l020
interact/2/l129
interact/2/prob60
interact/2/fail/0/0c3_f1
interact/2/fail/0/1c3_f2
interact/2/fail/0/2c3_f3
interact/2/fail/0/3c3_f4
interact/2/fail/0/actstand1
interact/2/success/0/0c3_s1
interact/2/success/0/1c3_s2
interact/2/success/0/2c3_s3
interact/2/success/0/3c3_s4
interact/2/success/0/actrest0
interact/3/commandc4
interact/3/inc2
interact/3/l030
interact/3/l130
interact/3/prob75
interact/3/fail/0/0c4_f1
interact/3/fail/0/1c4_f2
interact/3/fail/0/2c4_f3
interact/3/fail/0/3c4_f4
interact/3/fail/0/actstand1
interact/3/success/0/0c4_s1
interact/3/success/0/1c4_s2
interact/3/success/0/2c4_s3
interact/3/success/0/3c4_s4
interact/3/success/0/actrest0
interact/4/commandc5
interact/4/inc1
interact/4/l01
interact/4/l19
interact/4/prob30
interact/4/fail/0/0c5_f1
interact/4/fail/0/1c5_f2
interact/4/fail/0/2c5_f3
interact/4/fail/0/3c5_f4
interact/4/fail/0/actangry
interact/4/success/0/0c5_s1
interact/4/success/0/1c5_s2
interact/4/success/0/2c5_s3
interact/4/success/0/3c5_s4
interact/4/success/0/actcry
interact/5/commandc6
interact/5/inc1
interact/5/l010
interact/5/l119
interact/5/prob45
interact/5/fail/0/0c6_f1
interact/5/fail/0/1c6_f2
interact/5/fail/0/2c6_f3
interact/5/fail/0/3c6_f4
interact/5/fail/0/actangry
interact/5/success/0/0c6_s1
interact/5/success/0/1c6_s2
interact/5/success/0/2c6_s3
interact/5/success/0/3c6_s4
interact/5/success/0/actcry
interact/6/commandc7
interact/6/inc2
interact/6/l020
interact/6/l129
interact/6/prob60
interact/6/fail/0/0c7_f1
interact/6/fail/0/1c7_f2
interact/6/fail/0/2c7_f3
interact/6/fail/0/3c7_f4
interact/6/fail/0/actangry
interact/6/success/0/0c7_s1
interact/6/success/0/1c7_s2
interact/6/success/0/2c7_s3
interact/6/success/0/3c7_s4
interact/6/success/0/actcry
interact/7/commandc8
interact/7/inc2
interact/7/l030
interact/7/l130
interact/7/prob75
interact/7/fail/0/0c8_f1
interact/7/fail/0/1c8_f2
interact/7/fail/0/2c8_f3
interact/7/fail/0/3c8_f4
interact/7/fail/0/actangry
interact/7/success/0/0c8_s1
interact/7/success/0/1c8_s2
interact/7/success/0/2c8_s3
interact/7/success/0/3c8_s4
interact/7/success/0/actcry
interact/8/commandc9
interact/8/inc1
interact/8/l01
interact/8/l19
interact/8/prob30
interact/8/fail/0/0c9_f1
interact/8/fail/0/1c9_f2
interact/8/fail/0/2c9_f3
interact/8/fail/0/3c9_f4
interact/8/fail/0/actangry
interact/8/success/0/0c9_s1
interact/8/success/0/1c9_s2
interact/8/success/0/2c9_s3
interact/8/success/0/3c9_s4
interact/8/success/0/actnap
interact/9/commandc10
interact/9/inc1
interact/9/l010
interact/9/l119
interact/9/prob45
interact/9/fail/0/0c10_f1
interact/9/fail/0/1c10_f2
interact/9/fail/0/2c10_f3
interact/9/fail/0/3c10_f4
interact/9/fail/0/actangry
interact/9/success/0/0c10_s1
interact/9/success/0/1c10_s2
interact/9/success/0/2c10_s3
interact/9/success/0/3c10_s4
interact/9/success/0/actnap
interact/10/commandc11
interact/10/inc2
interact/10/l020
interact/10/l129
interact/10/prob60
interact/10/fail/0/0c11_f1
interact/10/fail/0/1c11_f2
interact/10/fail/0/2c11_f3
interact/10/fail/0/3c11_f4
interact/10/fail/0/actangry
interact/10/success/0/0c11_s1
interact/10/success/0/1c11_s2
interact/10/success/0/2c11_s3
interact/10/success/0/3c11_s4
interact/10/success/0/actnap
interact/11/commandc12
interact/11/inc2
interact/11/l030
interact/11/l130
interact/11/prob75
interact/11/fail/0/0c12_f1
interact/11/fail/0/1c12_f2
interact/11/fail/0/2c12_f3
interact/11/fail/0/3c12_f4
interact/11/fail/0/actangry
interact/11/success/0/0c12_s1
interact/11/success/0/1c12_s2
interact/11/success/0/2c12_s3
interact/11/success/0/3c12_s4
interact/11/success/0/actnap
interact/12/commandc13
interact/12/inc1
interact/12/l01
interact/12/l19
interact/12/prob30
interact/12/fail/0/0c13_f1
interact/12/fail/0/1c13_f2
interact/12/fail/0/2c13_f3
interact/12/fail/0/3c13_f4
interact/12/fail/0/actrest0
interact/12/success/0/0c13_s1
interact/12/success/0/1c13_s2
interact/12/success/0/2c13_s3
interact/12/success/0/3c13_s4
interact/12/success/0/actdung
interact/13/commandc14
interact/13/inc1
interact/13/l010
interact/13/l119
interact/13/prob45
interact/13/fail/0/0c14_f1
interact/13/fail/0/1c14_f2
interact/13/fail/0/2c14_f3
interact/13/fail/0/3c14_f4
interact/13/fail/0/actrest0
interact/13/success/0/0c14_s1
interact/13/success/0/1c14_s2
interact/13/success/0/2c14_s3
interact/13/success/0/3c14_s4
interact/13/success/0/actdung
interact/14/commandc15
interact/14/inc2
interact/14/l020
interact/14/l129
interact/14/prob60
interact/14/fail/0/0c15_f1
interact/14/fail/0/1c15_f2
interact/14/fail/0/2c15_f3
interact/14/fail/0/3c15_f4
interact/14/fail/0/actrest0
interact/14/success/0/0c15_s1
interact/14/success/0/1c15_s2
interact/14/success/0/2c15_s3
interact/14/success/0/3c15_s4
interact/14/success/0/actdung
interact/15/commandc16
interact/15/inc2
interact/15/l030
interact/15/l130
interact/15/prob75
interact/15/fail/0/0c16_f1
interact/15/fail/0/1c16_f2
interact/15/fail/0/2c16_f3
interact/15/fail/0/3c16_f4
interact/15/fail/0/actrest0
interact/15/success/0/0c16_s1
interact/15/success/0/1c16_s2
interact/15/success/0/2c16_s3
interact/15/success/0/3c16_s4
interact/15/success/0/actdung
interact/16/commandc17
interact/16/inc1
interact/16/l01
interact/16/l19
interact/16/prob30
interact/16/fail/0/0c17_f1
interact/16/fail/0/1c17_f2
interact/16/fail/0/2c17_f3
interact/16/fail/0/3c17_f4
interact/16/fail/0/actrest0
interact/16/success/0/0c17_s1
interact/16/success/0/1c17_s2
interact/16/success/0/2c17_s3
interact/16/success/0/3c17_s4
interact/16/success/0/actchat
interact/17/commandc18
interact/17/inc1
interact/17/l010
interact/17/l119
interact/17/prob45
interact/17/fail/0/0c18_f1
interact/17/fail/0/1c18_f2
interact/17/fail/0/2c18_f3
interact/17/fail/0/3c18_f4
interact/17/fail/0/actrest0
interact/17/success/0/0c18_s1
interact/17/success/0/1c18_s2
interact/17/success/0/2c18_s3
interact/17/success/0/3c18_s4
interact/17/success/0/actchat
interact/18/commandc19
interact/18/inc2
interact/18/l020
interact/18/l129
interact/18/prob60
interact/18/fail/0/0c19_f1
interact/18/fail/0/1c19_f2
interact/18/fail/0/2c19_f3
interact/18/fail/0/3c19_f4
interact/18/fail/0/actrest0
interact/18/success/0/0c19_s1
interact/18/success/0/1c19_s2
interact/18/success/0/2c19_s3
interact/18/success/0/3c19_s4
interact/18/success/0/actchat
interact/19/commandc20
interact/19/inc2
interact/19/l030
interact/19/l130
interact/19/prob75
interact/19/fail/0/0c20_f1
interact/19/fail/0/1c20_f2
interact/19/fail/0/2c20_f3
interact/19/fail/0/3c20_f4
interact/19/fail/0/actrest0
interact/19/success/0/0c20_s1
interact/19/success/0/1c20_s2
interact/19/success/0/2c20_s3
interact/19/success/0/3c20_s4
interact/19/success/0/actchat
interact/20/commandc21
interact/20/inc1
interact/20/l01
interact/20/l19
interact/20/prob30
interact/20/fail/0/0c21_f1
interact/20/fail/0/1c21_f2
interact/20/fail/0/2c21_f3
interact/20/fail/0/3c21_f4
interact/20/fail/0/actrest0
interact/20/success/0/0c21_s1
interact/20/success/0/1c21_s2
interact/20/success/0/2c21_s3
interact/20/success/0/3c21_s4
interact/20/success/0/actgood
interact/21/commandc22
interact/21/inc1
interact/21/l010
interact/21/l119
interact/21/prob45
interact/21/fail/0/0c22_f1
interact/21/fail/0/1c22_f2
interact/21/fail/0/2c22_f3
interact/21/fail/0/3c22_f4
interact/21/fail/0/actangry
interact/21/success/0/0c22_s1
interact/21/success/0/1c22_s2
interact/21/success/0/2c22_s3
interact/21/success/0/3c22_s4
interact/21/success/0/actgood
interact/22/commandc23
interact/22/inc2
interact/22/l020
interact/22/l129
interact/22/prob60
interact/22/fail/0/0c23_f1
interact/22/fail/0/1c23_f2
interact/22/fail/0/2c23_f3
interact/22/fail/0/3c23_f4
interact/22/fail/0/actangry
interact/22/success/0/0c23_s1
interact/22/success/0/1c23_s2
interact/22/success/0/2c23_s3
interact/22/success/0/3c23_s4
interact/22/success/0/actgood
interact/23/commandc24
interact/23/inc2
interact/23/l030
interact/23/l130
interact/23/prob75
interact/23/fail/0/0c24_f1
interact/23/fail/0/1c24_f2
interact/23/fail/0/2c24_f3
interact/23/fail/0/3c24_f4
interact/23/fail/0/actangry
interact/23/success/0/0c24_s1
interact/23/success/0/1c24_s2
interact/23/success/0/2c24_s3
interact/23/success/0/3c24_s4
interact/23/success/0/actgood
interact/24/commandc25
interact/24/inc1
interact/24/l01
interact/24/l19
interact/24/prob30
interact/24/fail/0/0c25_f1
interact/24/fail/0/1c25_f2
interact/24/fail/0/2c25_f3
interact/24/fail/0/3c25_f4
interact/24/fail/0/actrest0
interact/24/success/0/0c25_s1
interact/24/success/0/1c25_s2
interact/24/success/0/2c25_s3
interact/24/success/0/3c25_s4
interact/24/success/0/actgood
interact/25/commandc26
interact/25/inc1
interact/25/l010
interact/25/l119
interact/25/prob45
interact/25/fail/0/0c26_f1
interact/25/fail/0/1c26_f2
interact/25/fail/0/2c26_f3
interact/25/fail/0/3c26_f4
interact/25/fail/0/actangry
interact/25/success/0/0c26_s1
interact/25/success/0/1c26_s2
interact/25/success/0/2c26_s3
interact/25/success/0/3c26_s4
interact/25/success/0/actgood
interact/26/commandc27
interact/26/inc2
interact/26/l020
interact/26/l129
interact/26/prob60
interact/26/fail/0/0c27_f1
interact/26/fail/0/1c27_f2
interact/26/fail/0/2c27_f3
interact/26/fail/0/3c27_f4
interact/26/fail/0/actangry
interact/26/success/0/0c27_s1
interact/26/success/0/1c27_s2
interact/26/success/0/2c27_s3
interact/26/success/0/3c27_s4
interact/26/success/0/actgood
interact/27/commandc28
interact/27/inc2
interact/27/l030
interact/27/l130
interact/27/prob75
interact/27/fail/0/0c28_f1
interact/27/fail/0/1c28_f2
interact/27/fail/0/2c28_f3
interact/27/fail/0/3c28_f4
interact/27/fail/0/actangry
interact/27/success/0/0c28_s1
interact/27/success/0/1c28_s2
interact/27/success/0/2c28_s3
interact/27/success/0/3c28_s4
interact/27/success/0/actgood
interact/28/commandc29
interact/28/inc1
interact/28/l01
interact/28/l19
interact/28/prob30
interact/28/fail/0/0c29_f1
interact/28/fail/0/1c29_f2
interact/28/fail/0/2c29_f3
interact/28/fail/0/3c29_f4
interact/28/fail/0/actangry
interact/28/success/0/0c29_s1
interact/28/success/0/1c29_s2
interact/28/success/0/2c29_s3
interact/28/success/0/3c29_s4
interact/28/success/0/acthungry
interact/29/commandc30
interact/29/inc1
interact/29/l010
interact/29/l119
interact/29/prob45
interact/29/fail/0/0c30_f1
interact/29/fail/0/1c30_f2
interact/29/fail/0/2c30_f3
interact/29/fail/0/3c30_f4
interact/29/fail/0/actangry
interact/29/success/0/0c30_s1
interact/29/success/0/1c30_s2
interact/29/success/0/2c30_s3
interact/29/success/0/3c30_s4
interact/29/success/0/acthungry
interact/30/commandc31
interact/30/inc2
interact/30/l020
interact/30/l129
interact/30/prob60
interact/30/fail/0/0c31_f1
interact/30/fail/0/1c31_f2
interact/30/fail/0/2c31_f3
interact/30/fail/0/3c31_f4
interact/30/fail/0/actangry
interact/30/success/0/0c31_s1
interact/30/success/0/1c31_s2
interact/30/success/0/2c31_s3
interact/30/success/0/3c31_s4
interact/30/success/0/acthungry
interact/31/commandc32
interact/31/inc2
interact/31/l030
interact/31/l130
interact/31/prob75
interact/31/fail/0/0c32_f1
interact/31/fail/0/1c32_f2
interact/31/fail/0/2c32_f3
interact/31/fail/0/3c32_f4
interact/31/fail/0/actangry
interact/31/success/0/0c32_s1
interact/31/success/0/1c32_s2
interact/31/success/0/2c32_s3
interact/31/success/0/3c32_s4
interact/31/success/0/acthungry
interact/32/commandc33
interact/32/inc1
interact/32/l01
interact/32/l19
interact/32/prob30
interact/32/fail/0/0c33_f1
interact/32/fail/0/1c33_f2
interact/32/fail/0/2c33_f3
interact/32/fail/0/3c33_f4
interact/32/fail/0/actrest0
interact/32/success/0/0c33_s1
interact/32/success/0/1c33_s2
interact/32/success/0/2c33_s3
interact/32/success/0/3c33_s4
interact/32/success/0/acteat
interact/33/commandc34
interact/33/inc1
interact/33/l010
interact/33/l119
interact/33/prob45
interact/33/fail/0/0c34_f1
interact/33/fail/0/1c34_f2
interact/33/fail/0/2c34_f3
interact/33/fail/0/3c34_f4
interact/33/fail/0/actrest0
interact/33/success/0/0c34_s1
interact/33/success/0/1c34_s2
interact/33/success/0/2c34_s3
interact/33/success/0/3c34_s4
interact/33/success/0/acteat
interact/34/commandc35
interact/34/inc2
interact/34/l020
interact/34/l129
interact/34/prob60
interact/34/fail/0/0c35_f1
interact/34/fail/0/1c35_f2
interact/34/fail/0/2c35_f3
interact/34/fail/0/3c35_f4
interact/34/fail/0/actrest0
interact/34/success/0/0c35_s1
interact/34/success/0/1c35_s2
interact/34/success/0/2c35_s3
interact/34/success/0/3c35_s4
interact/34/success/0/acteat
interact/35/commandc36
interact/35/inc2
interact/35/l030
interact/35/l130
interact/35/prob75
interact/35/fail/0/0c36_f1
interact/35/fail/0/1c36_f2
interact/35/fail/0/2c36_f3
interact/35/fail/0/3c36_f4
interact/35/fail/0/actrest0
interact/35/success/0/0c36_s1
interact/35/success/0/1c36_s2
interact/35/success/0/2c36_s3
interact/35/success/0/3c36_s4
interact/35/success/0/acteat
interact/36/commandc37
interact/36/inc1
interact/36/l01
interact/36/l19
interact/36/prob30
interact/36/fail/0/0c37_f1
interact/36/fail/0/1c37_f2
interact/36/fail/0/2c37_f3
interact/36/fail/0/3c37_f4
interact/36/fail/0/actrest0
interact/36/success/0/0c37_s1
interact/36/success/0/1c37_s2
interact/36/success/0/2c37_s3
interact/36/success/0/3c37_s4
interact/36/success/0/actchange
interact/37/commandc38
interact/37/inc1
interact/37/l010
interact/37/l119
interact/37/prob45
interact/37/fail/0/0c38_f1
interact/37/fail/0/1c38_f2
interact/37/fail/0/2c38_f3
interact/37/fail/0/3c38_f4
interact/37/fail/0/actrest0
interact/37/success/0/0c38_s1
interact/37/success/0/1c38_s2
interact/37/success/0/2c38_s3
interact/37/success/0/3c38_s4
interact/37/success/0/actchange
interact/38/commandc39
interact/38/inc2
interact/38/l020
interact/38/l129
interact/38/prob60
interact/38/fail/0/0c39_f1
interact/38/fail/0/1c39_f2
interact/38/fail/0/2c39_f3
interact/38/fail/0/3c39_f4
interact/38/fail/0/actrest0
interact/38/success/0/0c39_s1
interact/38/success/0/1c39_s2
interact/38/success/0/2c39_s3
interact/38/success/0/3c39_s4
interact/38/success/0/actchange
interact/39/commandc40
interact/39/inc2
interact/39/l030
interact/39/l130
interact/39/prob75
interact/39/fail/0/0c40_f1
interact/39/fail/0/1c40_f2
interact/39/fail/0/2c40_f3
interact/39/fail/0/3c40_f4
interact/39/fail/0/actrest0
interact/39/success/0/0c40_s1
interact/39/success/0/1c40_s2
interact/39/success/0/2c40_s3
interact/39/success/0/3c40_s4
interact/39/success/0/actchange
interact/40/commandc41
interact/40/inc1
interact/40/l01
interact/40/l19
interact/40/prob30
interact/40/fail/0/0c41_f1
interact/40/fail/0/1c41_f2
interact/40/fail/0/2c41_f3
interact/40/fail/0/3c41_f4
interact/40/fail/0/actstand1
interact/40/success/0/0c41_s1
interact/40/success/0/1c41_s2
interact/40/success/0/2c41_s3
interact/40/success/0/3c41_s4
interact/40/success/0/actgood
interact/41/commandc42
interact/41/inc1
interact/41/l010
interact/41/l119
interact/41/prob45
interact/41/fail/0/0c42_f1
interact/41/fail/0/1c42_f2
interact/41/fail/0/2c42_f3
interact/41/fail/0/3c42_f4
interact/41/fail/0/actstand1
interact/41/success/0/0c42_s1
interact/41/success/0/1c42_s2
interact/41/success/0/2c42_s3
interact/41/success/0/3c42_s4
interact/41/success/0/actgood
interact/42/commandc43
interact/42/inc2
interact/42/l020
interact/42/l129
interact/42/prob60
interact/42/fail/0/0c43_f1
interact/42/fail/0/1c43_f2
interact/42/fail/0/2c43_f3
interact/42/fail/0/3c43_f4
interact/42/fail/0/actstand1
interact/42/success/0/0c43_s1
interact/42/success/0/1c43_s2
interact/42/success/0/2c43_s3
interact/42/success/0/3c43_s4
interact/42/success/0/actgood
interact/43/commandc44
interact/43/inc2
interact/43/l030
interact/43/l130
interact/43/prob75
interact/43/fail/0/0c44_f1
interact/43/fail/0/1c44_f2
interact/43/fail/0/2c44_f3
interact/43/fail/0/3c44_f4
interact/43/fail/0/actstand1
interact/43/success/0/0c44_s1
interact/43/success/0/1c44_s2
interact/43/success/0/2c44_s3
interact/43/success/0/3c44_s4
interact/43/success/0/actgood
interact/44/commandc45
interact/44/inc1
interact/44/l01
interact/44/l19
interact/44/prob30
interact/44/fail/0/0c45_f1
interact/44/fail/0/1c45_f2
interact/44/fail/0/2c45_f3
interact/44/fail/0/3c45_f4
interact/44/fail/0/actstand1
interact/44/success/0/0c45_s1
interact/44/success/0/1c45_s2
interact/44/success/0/2c45_s3
interact/44/success/0/3c45_s4
interact/44/success/0/acthungry
interact/45/commandc46
interact/45/inc1
interact/45/l010
interact/45/l119
interact/45/prob45
interact/45/fail/0/0c46_f1
interact/45/fail/0/1c46_f2
interact/45/fail/0/2c46_f3
interact/45/fail/0/3c46_f4
interact/45/fail/0/actstand1
interact/45/success/0/0c46_s1
interact/45/success/0/1c46_s2
interact/45/success/0/2c46_s3
interact/45/success/0/3c46_s4
interact/45/success/0/acthungry
interact/46/commandc47
interact/46/inc2
interact/46/l020
interact/46/l129
interact/46/prob60
interact/46/fail/0/0c47_f1
interact/46/fail/0/1c47_f2
interact/46/fail/0/2c47_f3
interact/46/fail/0/3c47_f4
interact/46/fail/0/actstand1
interact/46/success/0/0c47_s1
interact/46/success/0/1c47_s2
interact/46/success/0/2c47_s3
interact/46/success/0/3c47_s4
interact/46/success/0/acthungry
interact/47/commandc48
interact/47/inc2
interact/47/l030
interact/47/l130
interact/47/prob75
interact/47/fail/0/0c48_f1
interact/47/fail/0/1c48_f2
interact/47/fail/0/2c48_f3
interact/47/fail/0/3c48_f4
interact/47/fail/0/actstand1
interact/47/success/0/0c48_s1
interact/47/success/0/1c48_s2
interact/47/success/0/2c48_s3
interact/47/success/0/3c48_s4
interact/47/success/0/acthungry