Skill changes
Exclusive compilation|Traditional and Simplified Chinese matched with English|All GMSCW second-test skill changes
Skill values in Classic World compared with the TW v113 data. Values are shown as "level 1 → max level".
139 skills changed · Only changed stats are listed
Beginner's Basics 2
| Stat | TW v113 | Classic World |
|---|---|---|
| Projectiles | — | 1 |
| MP cost | 3 → 7 | 3 → 5 |
| Items consumed | — | 1 |
| Fixed damage | 10 → 40 | 15 → 40 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Duration (s) | 4 → 12 | 10 → 30 |
| Cooldown (s) | 60 | 180 |
| Speed | 10 → 20 | 10 |
Warrior Basics 4
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 16 | 15 |
| Value y | — | 5 → 20 |
| HP | 3 → 50 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 8 → 15 | 15 |
| Duration (s) | 75 → 300 | 300 → 600 |
| Weapon DEF | 2 → 40 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 165 → 260 | 160 → 260 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 72 → 130 | 70 → 130 |
| Targets | 6 | 1 |
| MP cost | 6 → 14 | 4 → 12 |
| HP cost | 8 → 16 | 3 → 8 |
Fighter Techniques 8
| Stat | TW v113 | Classic World |
|---|---|---|
| Value x | 1 → 20命中率 | 30 → 90Weapon Def |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | — | 5 → 25 |
| Value x | 1 → 20命中率 | — |
| DoT | — | 40 → 100 |
| DoT duration | — | 3 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 105 → 250 | — |
| Chance % | 2 → 60 | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 105 → 250 | — |
| Chance % | 2 → 60 | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| Weapon ATT | 3 → 12 | — |
| MP cost | 12 → 20 | 10 → 25 |
| Duration (s) | 46 → 160 | 150 → 300 |
| Weapon DEF | -3 → -12 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 30 | 20 |
| Damage % | 72 → 130 | 60 → 80 |
| Targets | 15 | 4 |
| MP cost | 22 → 50 | 40 → 20 |
| Cooldown (s) | — | 1 |
| Range | — | 130 → 150 |
Crusader's Guide 7
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 16 | 20 |
| Value x | — | 3 → 22 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 100 → 120 | — |
| MP cost | 25 → 35 | 55 → 25 |
| Duration (s) | 100 → 200 | — |
| Value x | 3 → 5最高鬥氣量 | 5 → 20 |
| Value y | — | 3 → 5 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| Damage % | 130 → 320 | 230 → 320 |
| MP cost | 10 → 17 | 12 → 20 |
| Duration (s) | 5 → 7 | 5 → 9 |
| Chance % | 42 → 80 | 40 → 100 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| Damage % | 94 → 170 | 100 → 160 |
| Targets | 6 | 4 |
| MP cost | 12 → 19 | 12 → 20 |
| HP cost | 15 → 20 | 8 → 16 |
| Duration (s) | 2 → 3 | — |
| Chance % | 42 → 80 | 20 |
| Range | 130 → 140 | 130 → 150 |
| DoT | — | 40 → 100 |
| DoT duration | — | 3 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 11 → 30 | 20 → 50 |
| MP cost | 8 → 16 | 9 → 16 |
| Chance % | 52 → 95 | 70 → 100 |
| Value x | — | 2 → 4Evasion |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Targets | 6 | 2 → 4 |
| MP cost | 35 → 7 | 30 → 10 |
| Duration (s) | — | 8 → 15 |
| Cooldown (s) | — | 50 → 30 |
| Chance % | 24 → 100 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 30 | 20 |
| MP cost | 15 → 30 | 20 → 30 |
| Duration (s) | 3 → 90 | 80 → 180 |
| Value x | 11 → 40回饋 | 20 → 40 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Page's Path 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Value x | 1 → 20命中率 | 30 → 90Weapon Def |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 105 → 250 | — |
| Chance % | 2 → 60 | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| Targets | 6 | 4 |
| MP cost | 12 → 20 | 10 → 25 |
| Duration (s) | 44 → 120 | 15 → 30 |
| Value x | -1 → -20 | -2 → -10Weapon Def |
| Value y | -1 → -20 | — |
| Speed | — | 5 → 35 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 30 | 20 |
| Damage % | 72 → 130 | 60 → 80 |
| Targets | 15 | 4 |
| MP cost | 22 → 50 | 40 → 20 |
| Cooldown (s) | — | 1 |
| Range | — | 130 → 150 |
White Knight's Code 4
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 16 | 20 |
| Value x | — | 3 → 22 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 162 → 250 | 150 → 210 |
| Targets | 6 | 4 |
| MP cost | 12 → 26 | 12 → 20 |
| HP cost | 15 → 25 | 8 → 16 |
| Duration (s) | 2 → 4 | — |
| Chance % | 32 → 90 | 40 → 100 |
| Range | 130 → 150 | 160 → 180 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| Damage % | 101 → 120 | — |
| Magic ATT | 11 → 30 | — |
| Targets | 6 | 1 |
| MP cost | 25 → 30 | 20 → 30 |
| Duration (s) | 12 → 140 | 90 → 300 |
| Chance % | — | 45 → 75 |
| Value x | 1 | 2 → 20Damage |
| Value z | 12 → 50 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 30 | 20 |
| MP cost | 15 → 30 | 20 → 30 |
| Duration (s) | 3 → 90 | 80 → 180 |
| Value x | 11 → 40回饋 | 20 → 40 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Spearman Techniques 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 105 → 250 | — |
| Chance % | 2 → 60 | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Value x | -1 → -3 | -2 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| MP cost | 12 → 24 | 10 → 25 |
| Duration (s) | 15 → 300 | 150 → 300 |
| Chance % | — | 5 → 35 |
| Weapon DEF | 1 → 20 | — |
| Magic DEF | 1 → 20 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 30 | 20 |
| Damage % | 72 → 130 | 60 → 80 |
| Targets | 15 | 4 |
| MP cost | 22 → 50 | 40 → 20 |
| Cooldown (s) | — | 1 |
| Range | — | 130 → 150 |
Dragon Knight's Path 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Value x | 23 → 70 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 96 → 240 | 120 → 180 |
| Targets | 15 | 8 |
| MP cost | 16 → 30 | 24 → 35 |
| HP cost | — | 1,500 → 900 |
| Value x | 59 → 30HP | 4 → 2 |
| Value y | 4 → 2 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 104 → 180 | — |
| Targets | 6 | 2 → 4 |
| MP cost | 35 → 7 | 30 → 10 |
| Duration (s) | — | 8 → 15 |
| Cooldown (s) | — | 50 → 30 |
| Chance % | 24 → 100 | — |
| Value x | — | -15 → -25 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 30 |
| Weapon ATT | 1 → 12 | — |
| MP cost | 12 → 24 | 50 → 20 |
| Duration (s) | 8 → 160 | — |
| Value x | 48 → 20 | 40 → 10 |
| Value y | — | 3 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 30 | 20 |
| MP cost | 20 → 60 | 30 → 50 |
| Duration (s) | 10 → 300 | 100 → 300 |
| Value x | 2 → 60 | — |
| Value y | 2 → 60 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Introduction to Magic 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 16 | 15 |
| Value x | — | 1 |
| Value y | — | 5 → 20 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 15 |
| MP cost | 6 → 12 | 8 → 12 |
| Duration (s) | 111 → 600 | — |
| Value x | 11 → 80 | 30 → 80 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Duration (s) | 54 → 400 | 300 → 600 |
| Weapon DEF | 2 → 40 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 20 → 55 | 90 → 130 |
| MP cost | 6 → 14 | 8 → 16 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 11 → 40 | 45 → 65 |
Fire & Poison Basics 6
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | 11 → 30 | 30 → 50 |
| Value x | 21 → 40 | 30 → 50 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 1 → 20 | — |
| MP cost | 10 → 20 | 15 → 25 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 60 → 13 | 55 → 15 |
| Range | 130 → 150 | 110 → 150 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 8 → 16 | 15 → 8 |
| Duration (s) | 2 → 40 | 10 → 20 |
| Value x | -2 → -40 | 1 → 5Evasion |
| Speed | — | 10 → 30 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 33 → 120 | 120 → 180 |
| Projectiles | — | 1 |
| Chance % | — | 100 |
| DoT | — | 20 → 50 |
| DoT duration | — | 3 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 12 → 70 | — |
| Projectiles | — | 1 |
| MP cost | 10 → 20 | 20 → 40 |
| Duration (s) | 4 → 40 | — |
| Chance % | 31 → 60 | — |
| Mastery | 1 → 10 | — |
Adv. Fire & Poison 7
| Stat | TW v113 | Classic World |
|---|---|---|
| Value x | 12 → 40 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | — | 25 → 40 |
| Value x | 105 → 200消耗MP | 20 → 50 |
| Value y | 107 → 140 | 5 → 35 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 60 → 120 | 90 → 180 |
| Targets | 6 | 4 |
| MP cost | 21 → 50 | 40 → 55 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 32 → 90 | — |
| MP cost | 21 → 50 | 35 → 50 |
| Duration (s) | 4 → 40 | — |
| Cooldown (s) | — | 15 |
| Chance % | 41 → 70 | — |
| Mastery | 1 → 10 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 80 → 150 | 160 → 250 |
| MP cost | 14 → 22 | 28 → 35 |
| Duration (s) | 4 → 40 | — |
| Chance % | 41 → 70 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 12 → 30 | 25 → 15 |
| Chance % | 38 → 95 | 60 → 100 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 53 → 25 | 60 → 20 |
| HP cost | 58 → 30 | — |
| Items consumed | — | 1 |
| Duration (s) | 10 → 200 | 100 → 300 |
Ice & Lightning Basics 6
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | 11 → 30 | 30 → 50 |
| Value x | 21 → 40 | 30 → 50 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 1 → 20 | — |
| MP cost | 10 → 20 | 15 → 25 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 60 → 13 | 55 → 15 |
| Range | 130 → 150 | 110 → 150 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 8 → 16 | 15 → 8 |
| Duration (s) | 2 → 40 | 10 → 20 |
| Value x | -2 → -40 | 1 → 5Evasion |
| Speed | — | 10 → 30 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 13 → 100 | 110 → 170 |
| MP cost | 12 → 24 | 11 → 22 |
| Duration (s) | 1 → 2 | 2 → 3 |
| Value x | -100 | — |
| Speed | — | 50 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 2 → 60 | 40 → 70 |
| Duration (s) | — | 2,000 |
| Chance % | — | 10 → 25 |
Adv. Ice & Lightning 7
| Stat | TW v113 | Classic World |
|---|---|---|
| Value x | 12 → 40 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | — | 25 → 40 |
| Value x | 105 → 200消耗MP | 20 → 50 |
| Value y | 107 → 140 | 5 → 35 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 32 → 90 | 60 → 120 |
| Targets | 6 | 4 |
| MP cost | 21 → 50 | 35 → 50 |
| Duration (s) | 1 → 2 | 2 → 3 |
| Speed | — | 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 80 → 170 | 150 → 240 |
| Targets | 1 | 2 |
| MP cost | 10 → 24 | 30 → 45 |
| Duration (s) | — | 2 |
| Chance % | — | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 80 → 150 | 160 → 250 |
| MP cost | 14 → 22 | 28 → 35 |
| Duration (s) | 4 → 40 | — |
| Chance % | 41 → 70 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 12 → 30 | 25 → 15 |
| Chance % | 38 → 95 | 60 → 100 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 53 → 25 | 60 → 20 |
| HP cost | 58 → 30 | — |
| Items consumed | — | 1 |
| Duration (s) | 10 → 200 | 100 → 300 |
Holy Magic Basics 6
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | 11 → 30 | 30 → 50 |
| Value x | 21 → 40 | 30 → 50 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 60 → 13 | 55 → 15 |
| Range | 130 → 150 | 110 → 150 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 12 → 24 | 12 → 27 |
| Value x | — | 40 → 100 |
| HP | 10 → 300 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 30 | 16 → 36 |
| Duration (s) | 15 → 300 | 100 → 300 |
| Value x | 11 → 30物理傷害 | 10 → 30 |
| DoT | — | 10 → 30 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 12 → 24 | 20 → 30 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Value x | — | 1 → 10 |
| Weapon DEF | 1 → 20 | — |
| Magic DEF | 1 → 20 | — |
| Accuracy | 1 → 20 | — |
| Avoid | 1 → 20 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 22 → 80 | 30 → 60 |
| Targets | 1 | 3 |
| Projectiles | — | 3 |
| MP cost | 12 → 24 | 14 → 28 |
Adv. Holy Magic 7
| Stat | TW v113 | Classic World |
|---|---|---|
| Value x | 12 → 50 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 20 | 25 → 15 |
| Chance % | 34 → 100 | 40 → 100 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 80 → 33 | 100 → 20 |
| Items consumed | 1 | 2 → 1 |
| Duration (s) | 30 → 180 | 40 → 180 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 51 → 80 | 120 → 30 |
| Duration (s) | 33 → 120 | 900 → 1,800 |
| Cooldown (s) | — | 2,700 |
| Value x | 2 → 50 | 5 → 35 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 60 → 105 | 70 → 130 |
| Targets | 6 | 4 |
| MP cost | 21 → 50 | 35 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 88 → 30 | 30 → 15 |
| Items consumed | 1 | — |
| Duration (s) | 5 → 20 | 15 → 30 |
| Cooldown (s) | — | 30 |
| Chance % | 52 → 90 | 40 → 100 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Magic ATT | 64 → 150 | 40 → 100 |
| MP cost | 32 → 80 | 50 → 80 |
| Duration (s) | 10 → 140 | 150 → 300 |
Bowman Basics 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 15 |
| Damage % | 105 → 200 | — |
| Chance % | 12 → 40 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 8 | 15 |
| Range | 15 → 120 | 50 → 120 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Accuracy | 1 → 20 | — |
| Avoid | 1 → 20 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 190 → 260 | 160 → 240 |
| Projectiles | — | 1 |
| MP cost | 7 → 14 | 6 → 14 |
| Ammo consumed | — | 1 |
| Range | — | 350 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 92 → 130 | 80 → 120 |
| Targets | 1 | 2 |
| MP cost | 10 → 16 | 8 → 16 |
| Ammo consumed | — | 2 |
| Value x | — | 40 |
| Value y | — | 5 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Hunter's Guide 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | — | 0 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 105 → 250 | — |
| Chance % | 2 → 60 | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 20 | 25 → 5 |
| Duration (s) | 30 → 600 | 60 → 300 |
| Chance % | — | 100 |
| Value x | 1 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | — | 0 |
| Targets | 6 | 1 |
| Projectiles | — | 1 |
| Duration (s) | 2 → 6 | — |
| Chance % | 31 → 60 | — |
| Value x | 72 → 130攻擊力 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Path of the Ranger 6
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 110 → 250 | 120 → 200 |
| Projectiles | — | 1 |
| Ammo consumed | — | 1 |
| Chance % | 33 → 90 | 50 → 90 |
| Value x | 20 → 50 | 30 → 50 |
| Value y | 1 → 10 | 1 → 20 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 23 → 32 | 25 → 35 |
| Items consumed | — | 1 |
| Duration (s) | 5 → 60 | 20 → 60 |
| Value x | 500 → 6,000 | 2,000 → 6,000 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 50 → 150 | — → 175 |
| Targets | 6 | 1 |
| Projectiles | — | 1 |
| MP cost | 20 → 30 | 30 → 40 |
| Ammo consumed | — | 1 |
| Duration (s) | 5 → 10 | — |
| Value x | 21 → 50 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 60 → 160 | 60 → 120 |
| Targets | 6 | 4 |
| Hits | 1 | 2 |
| Projectiles | — | 8 → 4 |
| MP cost | 18 → 28 | 28 → 35 |
| Ammo consumed | — | 8 → 4 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 71 → 100 | 80 → 100 |
| Projectiles | 4 | 3 → 4 |
| MP cost | 26 → 32 | 25 → 32 |
| Value y | — | 16 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | — | 40 → 100 |
| Weapon ATT | 23 → 100 | — |
| MP cost | 32 → 80 | 35 → 65 |
| Duration (s) | 103 → 180 | 150 → 300 |
| Chance % | 50 → 99 | 40 → 100 |
| Value x | 1 | — |
| Mastery | — | 5 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Crossbowman Guide 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | — | 1 → 20 |
| Value x | 1 → 20命中率 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 105 → 250 | — |
| Chance % | 2 → 60 | 20 → 50 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 20 | 25 → 5 |
| Duration (s) | 30 → 600 | 60 → 300 |
| Chance % | — | 100 |
| Value x | 1 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 122 → 180 | 120 → 180 |
| Targets | 6 | 4 |
| Projectiles | — | 1 |
| MP cost | 23 → 28 | 14 → 28 |
Sniper's Scope 6
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 110 → 250 | 120 → 200 |
| Projectiles | — | 1 |
| Ammo consumed | — | 1 |
| Chance % | 33 → 90 | 50 → 90 |
| Value x | 20 → 50 | 30 → 50 |
| Value y | 1 → 10 | 1 → 20 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 23 → 32 | 25 → 35 |
| Items consumed | — | 1 |
| Duration (s) | 5 → 60 | 20 → 60 |
| Value x | 500 → 6,000 | 2,000 → 6,000 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | — | — → 175 |
| Magic ATT | 330 → 570 | — |
| Targets | 15 | 1 |
| Projectiles | — | 1 |
| MP cost | 2,100 → 3,500 | 30 → 40 |
| Ammo consumed | — | 1 |
| Duration (s) | 1 → 3 | — |
| Mastery | 10 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 60 → 160 | 130 → 250 |
| Targets | 6 | 4 |
| Projectiles | — | 8 → 4 |
| MP cost | 18 → 28 | 28 → 35 |
| Ammo consumed | — | 8 → 4 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 71 → 100 | 80 → 100 |
| Projectiles | 4 | 3 → 4 |
| MP cost | 26 → 32 | 25 → 32 |
| Value y | — | 16 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | — | 40 → 100 |
| Weapon ATT | 23 → 100 | — |
| MP cost | 32 → 80 | 35 → 65 |
| Duration (s) | 103 → 180 | 150 → 300 |
| Chance % | 50 → 99 | 40 → 100 |
| Value x | 1 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Introduction to the Thief 6
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 20 | 15 |
| Value x | 1 → 20 | — |
| Value y | 1 → 20 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Max level | 8 | 15 |
| Range | 25 → 200 | 50 → 200 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | — | 100 |
| Duration (s) | 7 → 60 | 10 → 30 |
| Value x | -1 → -20 | 5 → 25 |
| Value y | -1 → -20 | 1 → 5Weapon Def |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 24 → 5 | 50 → 30 |
| Duration (s) | 10 → 200 | — |
| Value x | 1 | — |
| Speed | -30 → 0 | 20 → — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 98 → 140 | 80 → 160 |
| MP cost | 8 → 14 | 8 → 16 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 58 → 150 | 60 → 140 |
| Value x | — | 30 |
| Value y | — | 5 |
| Value z | — | 500 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Assassin Skills 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | — | 5 → 25 |
| Value y | 10 → 200標槍數量 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 113 → 200 | — |
| Chance % | 21 → 50 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 30 | 15 → 35 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Speed | 2 → 40 | — |
| Jump | 1 → 20 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 102 → 160 | 180 → 240 |
| Projectiles | — | 1 |
| MP cost | 12 → 24 | 14 → 28 |
| Chance % | — | 2 → 12 |
| Value x | 16 → 45 | 5 → 15 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
The Way of Hermit 5
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 200 → 55 | 35 → 65 |
| Duration (s) | 60 → 180 | 150 → 300 |
| Value x | 20 → 80 | 10 → 40 |
| Value y | 21 → 50 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Targets | 6 | 3 → 4 |
| MP cost | 10 → 22 | 35 → 15 |
| Duration (s) | 5 → 8 | 5 |
| Chance % | 42 → 80 | — |
| Speed | — | 100 |
| DoT | — | 25 → 45 |
| DoT duration | — | 5 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | 1 → 10 | — |
| Value x | 50 | 8 |
| Value y | — | 50 |
| Meso cost | 135 → 570 | 200 → 500 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 65 → 180 | 90 → 150 |
| Targets | 4 → 6 | 4 |
| Projectiles | — | 1 |
| MP cost | 16 → 30 | 30 → 45 |
| Ammo consumed | 3 | 4 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 60 → 13 | 70 → 30 |
| Value x | — | 304 → 410 |
| Value y | — | 300 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
Bandit's Tricks 5
| Stat | TW v113 | Classic World |
|---|---|---|
| Chance % | — | 1 → 20 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 29 → 10 | 30 → 10 |
| HP cost | 29 → 10 | 30 → 10 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 30 | 15 → 35 |
| Duration (s) | 10 → 200 | 100 → 300 |
| Speed | 2 → 40 | — |
| Jump | 1 → 20 | — |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 42 → 100 | 120 → 180 |
| Targets | 1 | 2 |
| MP cost | 12 → 24 | 10 → 24 |
| Duration (s) | — | 30 |
| Chance % | 11 → 40 | 30 → 90 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 40 → 80 | 65 → 75 |
| MP cost | 15 → 27 | 14 → 28 |
Chief Bandit's Tricks 7
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 15 → 27 | — |
| Duration (s) | 1 | 3 |
| Cooldown (s) | — | — → 30 |
| Value x | 99 → 70 | 5 → 10 |
| Value y | 68 → 300恢復力 | 50 |
| Value z | — | 15 → 45 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 20 → 35 | 25 → 35 |
| Duration (s) | 33 → 120 | — |
| Value x | 90 → 78 | 30 → 50 |
| Value y | — | 50 → 40 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 210 → 450 | 480 → 600 |
| MP cost | 12 → 26 | 28 → 35 |
| Duration (s) | 2 → 4 | 2 |
| Chance % | 22 → 80 | 40 → 100 |
| Stat | TW v113 | Classic World |
|---|---|---|
| Damage % | 110 → 210 | 160 → 220 |
| Targets | 2 → 6 | 4 → 6 |
| MP cost | 10 → 25 | 35 → 50 |
| Value x | 1 → 5 | — |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 31 → 50 | 70 → 30 |
| Duration (s) | 90 → 180 | — |
| Chance % | 22 → 60 | 40 → 60 |
| Value x | 105 → 200 | — |
| Value y | — | 10 → 15 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| Targets | 6 | 10 → 15 |
| Hits | 10 → 20 | 1 |
| MP cost | 18 → 30 | 32 → 40 |
| Value x | 500 → 1,000 | 900 → 1,500 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
| Stat | TW v113 | Classic World |
|---|---|---|
| MP cost | 60 → 13 | 70 → 30 |
| Value x | — | 304 → 410 |
| Value y | — | 300 |
Values x / y / z are skill-specific parameters whose meaning depends on the skill (e.g. for Haste, x is speed and y is jump). The same x may mean different things in TW v113 and Classic World; small labels show the meaning where it could be identified.
楓之谷國際服經典版 GMSCW 資料庫
楓情報整理 MapleStory Classic World 的怪物、地圖、道具、裝備、技能與任務,提供繁體中文、簡體中文及英文查詢。選擇上方語言即可切換資料名稱與說明。
冒险岛国际服经典版(怀旧版)资料库:查询怪物、地图、道具、装备、技能和任务,支持简体中文搜索。
MapleStory Classic World (GMSCW) database and guide: browse monsters, maps, items, equipment, skills and quests in English, Traditional Chinese or Simplified Chinese.