The empty house in Henesys. Orange Mushrooms drop Scroll for Shoes for Jump 10% — level up and earn as you go.
Artale Training Spots
Only guides written for Artale (MapleStory Worlds): the Taiwanese Bahamut forum, the official Traditional Chinese Artale Discord, the Korean Inven and DC 아르테일 갤러리 boards, and English guides for Artale Global. Maps, monster levels, HP and EXP come from the Mapledex Artale database. This is not a measured ranking — EXP depends on your job, gear and party.
Sources: TW Bahamut / Traditional Chinese Discord KR Korean Inven / DC GL English guides for Artale Global. Click a source to open the original (most are in Chinese or Korean); Popular on Discord marks the maps players asked for most in the Traditional Chinese Discord party channels in September–October 2026.
51 training spots
Beginners Lv.10–306 spots
Kerning City subway. Bubblings drop the Fish Spear.
Dense spawns; drops 2H Sword for ATT 10%. The Global guide calls it a melee spot.
Dense spawns for non-stop hunting; the Korean guide says Zombie Mushrooms drop Spear for ATT 10%.
Drops 60% scrolls (Overall Armor DEX, Cape INT, Earring INT and more) — the best money spot here. The Korean guide says some jobs can stay until Lv.40.
The Korean guide calls it an "EXP factory"; Wild Boars drop the Lv.35 Lionheart. The Global guide lists it for Lv.30–40.
Lv.30–509 spots
Fire Boars drop the Korean Fan and valuable throwing stars; the Korean guide says a well-geared thief can come at Lv.30.
Lorangs are weak to lightning and drop pricey scrolls.
Jr. Wraiths are weak to fire and take damage from Heal; they drop Helmet for DEX 100%. Korean clerics also train here at Lv.42–45.
A Korean bowman spot for Lv.38–42; the Global guide says the dense spawns suit a bowman's area attacks (another guide picks Monkey Forest II).
Many platforms; Zombie Lupins drop a Lv.45 staff. The Bahamut cleric guide trained here at Lv.43–50.
Platoon Chronos in the Ludibrium clock tower take damage from Heal and drop Gloves for ATT 60%. The Korean guide says spots are hard to get.
Clangs are weak to lightning and drop the Yellow Umbrella; the Korean guide calls it an I/L-only spot that gets faster with better gear.
Four platforms with dense spawns; a Korean warrior and bowman spot for Lv.45–50.
Jr. Yetis drop pricey scrolls such as Gloves for ATT 60%; Korean F/P mages come here from Lv.45.
Lv.50–7011 spots
Bahamut strongly recommends it for hunters; Korean bowmen and F/P mages train at Golem's Temple I at Lv.50–53.
The Korean guide says the EXP is very good; Moon Bunnies drop Helmet for DEX 60%.
Lots of Wild Kargos on all three platforms. Korean bowmen also come here at Lv.62–70 for both EXP and mesos; the Global guide says it has the best HP-to-EXP ratio but is crowded.
White Fangs are weak to fire and drop Cape for DEX 60%.
Zombies are weak to holy, so clerics level fast.
Mixed Golems drop Gloves for ATT 60%. The Korean guide says you need about 100 accuracy; bowmen (Lv.53–62) and thieves (Lv.54–70) train here. The Global guide notes the very fast respawn.
Many pricey scrolls; the Bahamut cleric guide trained here at Lv.58–70.
Korean F/P mages hunt Pepes from Lv.55; the Global guide calls it one of the best F/P spots.
Taipei 101. Hit a Cool Beauty Perfume once to reveal it, then kill it; about 500 EXP each.
Taipei 101. Floral Perfumes need 129 accuracy; about 500 EXP each.
The Korean guide says the EXP is "very, very good"; drops Gloves for ATT 60%.
Lv.70–100 (3rd job)12 spots
About 150k EXP per 10 minutes; the way in passes Rabbit Dolls, so watch out for touch damage.
"DT party". A normal Lv.75–90 party gets about 230k–300k EXP per 10 minutes.
Funny CDs split when hit; about 250k–400k EXP per 10 minutes. Bahamut says Taipei 101 can take you all the way to Lv.120; bowmasters (Lv.61–80) and I/L mages (until Lv.94) farm CDs too.
About 200k EXP per 10 minutes; touch damage up to 1,500.
About 200k EXP per 10 minutes; Rose Dolls chase you.
About 200k EXP per 10 minutes; touch damage up to 2,000.
"Fish House" — EXP and mesos. Bowmasters stay here from Lv.81 to 110; a Discord test: a Lv.99 crossbowman solo got about 920k per 10 minutes. Deep Sea Gorge II has Fish Houses too.
Temple of Time, first road (Memory Lane, monsters Lv.91–101). Each map needs its "999 quest" before the next opens; the monsters have no elemental weakness.
"PW party", open from Lv.90, about 350k–400k EXP per 10 minutes (Bahamut cleric guide). From Lv.100 there are new monsters — Blue Wyverns, Fish Houses, Jr. Newties — so move on.
Bowmaster guide: two players together get about 300k more per 10 minutes than at the Fish House. F/P guide: around Lv.130 with about 950 magic attack you can farm it steadily. Discord tests: Lv.80–90 rangers 580k–700k, a Lv.122 crossbowman duo 1.7M–2.15M (per 10 minutes); some suggest the Fish House before 4th job and coming here at Lv.100.
Korean I/L guide: farm CDs until Lv.94, then come here and stay until Lv.120 while earning mesos.
"Sharks" (the map below the Fish House): Discord says a 6-player party can do it from Lv.90–95; a Lv.121 buccaneer party got about 850k and a Lv.132 dragon knight 4-player party about 750k (per 10 minutes).
Lv.100–1206 spots
"Snow women": weak to holy. An older Bahamut guide called it the Lv.100+ spot before Leafre; on Discord, clerics are told to try it after Lv.100.
How many casts for Dreamy Ghost? Open the Mage Calculator →"Butterflies": an I/L map. Bahamut's I/L butterfly thread: Lv.108 monsters, about 4,000 EXP each, Chain Lightning hits 6 steadily, less damage taken than at the Jr. Newties, and teleport is all you need (no ropes); about 14.9M in 30 minutes with full buffs and an aura. The Central Way 2 thread also measured about 3.7M per 10 minutes (1.5× EXP + Holy Symbol 7). The EXP is good from Lv.103.
How many casts for Ancient Fairy? Open the Mage Calculator →Temple of Time, second road (Road of Regrets, monsters Lv.106–116). The Qualm Monk Trainee, Qualm Guardian and Chief Qualm Guardian are weak to fire. On Discord, Road of Regrets 5 is suggested when you can't find a party.
How many casts for Qualm Guardian? Open the Mage Calculator →"Bone dragons": all three archmages can hunt here; Skelegons are weak to holy (Bahamut bishop guide: bishops do best under Lv.130). I/L late in 3rd job can freeze them for about 760k per 10 minutes; F/P in 4th job gets about 1.25M on the "two bone dragon maps" (no EXP boost). The Lv.101–120 Discord channel is full of "one-hit bone dragon" carries; a Lv.119 marauder measured 1.8M–1.85M.
How many casts for Skelegon? Open the Mage Calculator →"Egg dragons" (cave Jr. Newties, which drop Egg Shells): the Destroyed Dragon Nest is the main party map for them. Discord says an egg dragon party makes about 2M per 10 minutes, and a Lv.144 bowmaster measured 1.92M; you can join from about Lv.108. Bishop guide: the main spot for bishops under Lv.130 to take a share of EXP; I/L with Blizzard can reach 3.5M+ from Lv.150.
How many casts for Jr. Newtie? Open the Mage Calculator →
BinerLv.120HP 110,800EXP 5,510
BatooLv.121HP 113,390EXP 5,700
StopnowLv.123HP 118,590EXP 6,010
NospeedLv.124HP 121,190EXP 6,050
"Central Way 2": an archmage map, best for I/L. Bahamut's "Archmage's happy road 2": the monsters only deal touch damage and it is close to town; about 4.45M–4.6M per 10 minutes, about 7.08M with an optimized route (with 1.5× EXP), and the map is now hard to get. In October 2026 it was also the busiest party map on Discord: 108 of 135 messages in the Lv.121–150 party channel were about Central Way 2. You need Lv.119 to enter (from players selling spots).
How many casts for Nospeed? Open the Mage Calculator →Lv.120–150 (4th job)5 spots
An I/L stop after 4th job — aim to kill a Dark Cornian in three casts. With Chain Lightning (from Lv.120) about 1.5M per 10 minutes; with Blizzard (from Lv.130, enough magic attack for two casts) about 2.5M.
"Oblivion 4": the popular map of the Temple of Time's third road (Road to Oblivion, monsters Lv.121–131). The monsters are weak to ice. In September 2026 the Discord party channels were full of Lv.130+ players looking for Oblivion 4 parties, and some solo it (Oblivion 4/6). Bishop guide: you need Lv.128–131 to enter, and parties usually want a bishop under Lv.150. Many moved to Singapore after its update. Road to Oblivion 6 is a map Artale made itself (not in the original MapleStory) and is not in the database yet.
How many casts for Oblivion Guardian? Open the Mage Calculator →"Ghost Ship 1 and 2": Pac Pinkies and Slimies are weak to holy. The Singapore ghost ship monsters are Lv.132–136.
How many casts for Pac Pinky? Open the Mage Calculator →"Ghost Ship 5": Selkie Jr. is weak to fire.
How many casts for Selkie Jr.? Open the Mage Calculator →"Estate 2" / "Ulu 2": you need Lv.141 to enter (from players selling spots). Second only to Central Way 2 in the Lv.151–180 party channel; spots also sell for about 3.5M–5M mesos. The Ulu City monsters are Lv.142–150 with about 8,620–9,550 EXP each, but they hit for 4,000+.
How many casts for Veetron? Open the Mage Calculator →Lv.150–2002 spots
"Ulu Centre": players in the Lv.151–180 party channel look for Ulu City Centre parties. Petrifighters are Lv.148, about 9,250 EXP each.
How many casts for Petrifighter? Open the Mage Calculator →The highest-level regular training map in the database (monsters Lv.146–150). There is no higher regular map after Lv.150; the Tree King needs Lv.150.
How many casts for Slygie? Open the Mage Calculator →Lv.1–10: do the Maple Island quests first (Artale gives twice the original quest EXP). From Lv.25 you can run the Super Green Slime party quest, and at Lv.51–70 join Goddess party quest EXP runs. Level ranges follow each guide, not fixed 10-level steps; Bahamut lists every Taipei 101 map as "Lv.70+", so those are ordered by monster level here. Only Artale guides are used — tips for other versions (the main game, MapleLand, private servers) are left out, and spots that do not match the database are not listed. Things may change with updates; add your tips in the comments below.



























































